Final Proposed Planning

Proposed Planning

11/8 – Work in Drake

11/13 – Work in ACCAD

11/15 – Work in Motion Lab 4-5:20pm

11/20 – Projector Hang/Focus – Critique

11/27 – Determined by outcome of 11/20 – Work in Motion Lab

11/29 – Split Motion Lab time

12/4 – Last Minute Problem Solving

12/6 or 12/7 Perform Final TBD


Pressure Project 3

For Pressure Project 3 I decided to bring in some of my childhood enjoyments to this project. Knowing that I had to have a project that did not involve the keyboard yet had some level of technology involved I had to figure out what to do. I remember enjoying decoding things and figuring out puzzles. The technology that was involved was the Makey Makey and using a website called Scratch. The experience was where someone was to receive a piece of paper. On the paper you had four pictures with a piece of duct tape on top and three dashes below the pictures. There were two tables. One table had a group of red cups that were turned over. The other table had a computer and a Ritz cracker box with silver items protruding up from the inside of the box. When someone received their paper, they were to use the color of the duct tape at the top of the paper to correspond with the color duct tape on the cup that had a letter written on it. Then using those cups, they then had it narrowed down to a smaller number of letter choices. Then looking at the pictures they had to figure out the word and the three dashes let them know that it was a three-letter word. Once they figured out the word they were to figure out that you had to turn the cup right side up to reveal a number inside the cup. Then using the numbers, they were to go to the computer and Ritz box. On the Ritz box there were ten silver protruding sets of foil. There were three rows of three foils and one foil in the center bottom that had the message hold me written around it. The experiencer then was to hold the tenth foil and then touch the other ones in order of the numbers. Once the code was cracked they heard a cheering noise from the computer. There was also a message for the user to click the green flag when they heard their noise.

It seemed that everyone was enjoying the experience. One person said they enjoyed the tactile experience of the this project. It became one big group event and they even asked for more clues when they finished one. They eventually tried to find how to break the experience or to find out if there were any underlying similarities from the clues. They eventually found out that to make the cheering sound you had to hold the one silver prong and enter two numbers followed by the nine. If I was to do this again, I would work more triggers to where there were different sounds for series of numbers and for every last digit that was different, there was a different sound or a random sound.

As I was trying to determine how to put together this pressure project I did some research into other ideas. I ran across a video on how to use the Makey Makey and a book about different projects called 20 Makey Makey Projects for the Evil Genius. There are a lot of projects in the book that I would like to make happen yet I needed to narrow down to this specific project. The project I used was the lock box project. I did some tweaking from what the book has to make it my own. Overall, I feel that this was a successful project.


Pressure Project 3

Our third pressure project included these guidelines:

-Create a 3 minute experience

-user must touch something apart from the keyboard and receive a response

-Must include sound

-User must move in a large environment and a hidden mystery must be revealed

Though I tried to meet all guidelines, I based my experience off of the guidelines “user must touch something apart from the keyboard and receive a response” and “User must move in a large environment”. I wanted to encourage a physicality and adrenaline in the user experience. Inspired by simple video games, I created a game in which the user walked on a path made of aluminum foil and attempted to tag bananas to earn points.

The objectives of the game were as follows: Keep contact with the path, touch all bananas, beat the clock! Level 2 included the user performing these tasks backwards.

I intentionally placed the bananas far from the designated path so the user would have to stretch and reach to earn the points. Additionally, I included an element of time so that the user would have a sense of urgency in his or her movement. I was very curious about the human embodiment of a game that was inspired by a 2-D experience I played as a child.

As a whole, the experience was a fun time for everyone involved. I enjoyed watching the users try and beat the tasks and I think the users had a fun time playing the ridiculous game. My colleagues explained that this experience felt most like a game and that they felt a strong urgency to win.

Though it was a fun time for everyone involved, difficulties definitely arose in the system set-up(see video footage below). The path kept detaching from the floor and caused users to have to start over for no reason. Looking back on it, I should have taped the path to the floor so it wouldn’t move around as much. I practiced the game on carpet and didn’t take in to account the environment in which we would be playing it.

I really enjoyed this project and it definitely inspired certain elements of my final project game I am constructing!

PP3 Isadora Recording

PP3