Final Project

Well I had a huge final patch and because of the resource limitations of the MOLA finished the product on my computer.  Which then crashed so goodbye to that patch.  Here is something close to what my final patch was.  Enjoy.

This is the opening scene.  It is the welcome message and instructions.

 

 

Screen Shot 2015-12-10 at 5.38.13 PM

 

 

 

This is the Snowboard scene 2.  It is triggered by timer at the end of the welcome screen.  First picture is the kinect input and the movie/ mask making.  Also the proximity detector and exploder actor.Screen Shot 2015-12-17 at 3.43.28 AM

This image is of the obstacle generation and the detection system.Screen Shot 2015-12-17 at 3.44.12 AM

 

 

This is the static background image and the kinect inputs/ double proximity detector for dodgeball. Screen Shot 2015-12-17 at 3.58.42 AM

 

This image is of one of the dodgeball actors.  the other is exactly the same just with slightly different shape color.Screen Shot 2015-12-17 at 3.53.26 AM

This image shows the 4 inputs necessary to track the proximity of the dodgeballs (obstacles) to the avatar when both x and y is a variable of object movement.  Notice that because there are two balls there are two gates and triggers.Screen Shot 2015-12-17 at 3.57.47 AM


There is Only Software Response

I understand what is being said by Manovich.  However I refuse to accept this answer.  I think that a more accurate statement is that in this day and age only software and hardware in tandem can achieve success.  Software relies upon the physical realities of a machine.  This is why new hardware is constantly being developed.  For example attempt to run the current iteration of itunes on a generation 1 ipod.  Very little success will be had.  However hardware is only successfully implemented in tandem with software.  A kinect while sensing images cant communicate that to anyone without software to analyze and synthesize the data.


Josh Isadora PP3

For Pressure project three I used the tracking to trigger a movie on the upstage projection screen when a person entered into my assigned section of the space.  Here is the patch that I utilized.

This is the main patch.

This is the main patch.

This is inside of the User Actor

This is inside of the User Actor


Josh Final Presentation 1 Update

This is my patch which receives the kinect data through syphon into isadora. There it takes the kdepth data and using luminance key and gaussian blur creates a solid and smoother image. From there that smooth image of the person standing in the space is fed into an alpha mask and combined with a video feed which projects a video within the outline of the body.

This is my patch which receives the kinect data through syphon into isadora. There it takes the kdepth data and using luminance key and gaussian blur creates a solid and smoother image. From there that smooth image of the person standing in the space is fed into an alpha mask and combined with a video feed which projects a video within the outline of the body.

This is the VUO patch that feeds through syphon the kinect data to isadora.

This is the VUO patch that feeds through syphon the kinect data to isadora.


Computer Vision Patch Post

PP3 Patch

 

Screen Shots included within zip!!!!


Jenis High Street Short North

Jeni’s

Friday September 4th

10-11pm

 

I have yet to walk into a Jenis Ice Cream that has a well-designed traffic or work flow model. Customers enter into the store through the main entrance. They approach a counter that has all of the flavors of ice cream twice linearly enabling more employee workstation. However this is limited by the presence of a single workstation setup on the back counter where all of the necessary condiments and garnishes are. This leads to a turn around and wait until the path is unoccupied by the other employees that are all heading to the same point.

 

If a customer is unfamiliar with the setup they will not understand that the flavors are repeated at the two ice cream coolers and stand unknowingly at the first one reluctant to miss a flavor. This is something I have witnessed several times due to the lack of signage indicating the proper protocols as a customer. Protocol involves in this instance always moving forward. From waiting to order to, and having placed your order until checkout.

IMG_7477

I would propose that the system would benefit from a call system on the back wall that would bring the necessary item to the ice cream preparer rather then them having to fight the crowd every time.  The necessary items are keyed in and then delivered right behind the appropriate individual.  Additionally Jeni’s should acquire spaces that allow for an increased traffic flow.  My drawing implies that there is much more open space than there actually is within the store.  There could also be interactive signage or a system that can tell people when to move forward, welcome them, inform them of the general flow model of the space, or perhaps assist them in making decisions, it could tell them some good flavor combinations based on different desires.


Squares – The Stop Rule of Death

Screen Shot 2015-09-08 at 10.17.57 PM

Behold! The classic game of squares. While up to 4 players can participate in a single game, Only Josh and I participated in this strategic game of Mortal Kombat. The rules are simple, a grid of “dots” are drawn on a piece of paper. From these dots, players take turns drawing a connecting line from dot to dot going up & down or left to right. The objective of the game is to create a complete square by conjoining the drawn lines. This next rule is critical, once a square is completed by a player they get to draw another line. This “extra turn” is a reward for completing a square and can cause a lot of squares to be completed in one fell swoop. The game ends when all dots on the grid are drawn in and the number of squares are tallied.

After playing one full game of dots, Josh and I chose to implement a “STOP rule” to the equation. This stop rule would function as a one-time stop to a players square completion. Simply put, if a player realized that they were about to get a lot of squares stacked against them they could stop that momentum of the opposing player. This new rule brought an added dynamic to the game by offering a strategic last resort. If used correctly, this rule could completely flip the tables in your favor. Used incorrectly and you would become crippled by the opposing players onslaught of square completions! Play at your own risk.

 


Dots

The object of the game when presented with a grid of dots is to draw a single line connecting two dots while alternating turns.  The player that closes the most complete squares wins the game.  When a player closes the box they are given a followup move.  This continues as long as they string together the closure of squares with a single line.

In the rule change we created a stop order or cease and desist.  Under this rule a player may once per game elect to stop another player following the placement of the line for their first turn.  This prevents them from continuing on a string of moves.

We found that using this modification increases the strategy and attentiveness to the overall game.  It can be effective in creating a minor system of checks and balances in which both players can simply offset the others move, or strategically hold their stop order for a different point in the game.