Final Project
Posted: December 17, 2015 Filed under: Final Project, Josh Poston Leave a comment »Well I had a huge final patch and because of the resource limitations of the MOLA finished the product on my computer. Which then crashed so goodbye to that patch. Here is something close to what my final patch was. Enjoy.
This is the opening scene. It is the welcome message and instructions.
This is the Snowboard scene 2. It is triggered by timer at the end of the welcome screen. First picture is the kinect input and the movie/ mask making. Also the proximity detector and exploder actor.
This image is of the obstacle generation and the detection system.
This is the static background image and the kinect inputs/ double proximity detector for dodgeball.
This image is of one of the dodgeball actors. the other is exactly the same just with slightly different shape color.
This image shows the 4 inputs necessary to track the proximity of the dodgeballs (obstacles) to the avatar when both x and y is a variable of object movement. Notice that because there are two balls there are two gates and triggers.
There is Only Software Response
Posted: December 17, 2015 Filed under: Josh Poston, Reading Responses 1 Comment »I understand what is being said by Manovich. However I refuse to accept this answer. I think that a more accurate statement is that in this day and age only software and hardware in tandem can achieve success. Software relies upon the physical realities of a machine. This is why new hardware is constantly being developed. For example attempt to run the current iteration of itunes on a generation 1 ipod. Very little success will be had. However hardware is only successfully implemented in tandem with software. A kinect while sensing images cant communicate that to anyone without software to analyze and synthesize the data.
Josh Isadora PP3
Posted: November 6, 2015 Filed under: Josh Poston, Pressure Project 3 Leave a comment »For Pressure project three I used the tracking to trigger a movie on the upstage projection screen when a person entered into my assigned section of the space. Here is the patch that I utilized.
Josh Final Presentation 1 Update
Posted: November 6, 2015 Filed under: Josh Poston, Uncategorized Leave a comment »Jenis High Street Short North
Posted: September 9, 2015 Filed under: Josh Poston, Pressure Project I Leave a comment »Jeni’s
Friday September 4th
10-11pm
I have yet to walk into a Jenis Ice Cream that has a well-designed traffic or work flow model. Customers enter into the store through the main entrance. They approach a counter that has all of the flavors of ice cream twice linearly enabling more employee workstation. However this is limited by the presence of a single workstation setup on the back counter where all of the necessary condiments and garnishes are. This leads to a turn around and wait until the path is unoccupied by the other employees that are all heading to the same point.
If a customer is unfamiliar with the setup they will not understand that the flavors are repeated at the two ice cream coolers and stand unknowingly at the first one reluctant to miss a flavor. This is something I have witnessed several times due to the lack of signage indicating the proper protocols as a customer. Protocol involves in this instance always moving forward. From waiting to order to, and having placed your order until checkout.
I would propose that the system would benefit from a call system on the back wall that would bring the necessary item to the ice cream preparer rather then them having to fight the crowd every time. The necessary items are keyed in and then delivered right behind the appropriate individual. Additionally Jeni’s should acquire spaces that allow for an increased traffic flow. My drawing implies that there is much more open space than there actually is within the store. There could also be interactive signage or a system that can tell people when to move forward, welcome them, inform them of the general flow model of the space, or perhaps assist them in making decisions, it could tell them some good flavor combinations based on different desires.
Dots
Posted: September 8, 2015 Filed under: Connor Wescoat, Josh Poston Leave a comment »The object of the game when presented with a grid of dots is to draw a single line connecting two dots while alternating turns. The player that closes the most complete squares wins the game. When a player closes the box they are given a followup move. This continues as long as they string together the closure of squares with a single line.
In the rule change we created a stop order or cease and desist. Under this rule a player may once per game elect to stop another player following the placement of the line for their first turn. This prevents them from continuing on a string of moves.
We found that using this modification increases the strategy and attentiveness to the overall game. It can be effective in creating a minor system of checks and balances in which both players can simply offset the others move, or strategically hold their stop order for a different point in the game.