Pressure Project 3
Posted: October 23, 2024 Filed under: Uncategorized Leave a comment »So for Pressure Project 3, I wanted to include several video game soundtracks and sound effects that I have listened to and has sort of resonated with me throughout my life. I started off by playing the Sonic the Hedgehog OST because that game was one of the first games I ever played back when I had a PlayStation 2. I played three songs that I remember quite fondly and stuck with me the most. The first song is from the Green Hill Zone which I think was from the first Sonic the Hedgehog game. The second song is the Mystic Cave Zone 2 player mode which I thought was a very catchy theme and one that I liked a lot. The third theme is from the Spring Yard Zone from Sonic the Hedgehog 1. This one was quite memorable for me as well and another one I really liked.
For the second group of sound effects, I chose to do Helldivers 2 because it is a game that I currently play. The first sound clip you hear is from when you land onto a planet with the Helldivers 2 theme playing in the background as your Helldiver dives onto the planet inside their drop pod. Then you can hear the Democracy Officer say “Let them come. Let them brawl. Let them face the insurmountable might of the Helldivers.” This voice line is one of my favorites from him and gets you motivated for the mission that awaits you. The second clip is from actual gameplay where a squad of Helldivers fights off against a horde of Terminids.
For the third group of sound effects, I chose to do Warhammer 40K: Space Marine 2 because that game is one of the more recent games in my Steam Library that I play with my brother and cousin. The first sound clip is from an Eternal War PVP match, where it has the music that plays when it shows the map fly around cutscene. Then it shows the class selection screen and then you hear the voice line from the faction leader that says, “Bring order to the Chapter brothers.” This voice line only plays if you are on the Adeptus Astartes team. The enemy team are the Heretic Astartes but that depends on which team you are on. The clip then plays in-game sound effects of PVP combat and voice lines from the characters.
For the fourth and final group of sound effects, I chose to do Buckshot Roulette multiplayer, which is an upcoming mode for the game Buckshot Roulette that will come out on October 31st (this Halloween). This game mode is something that I am really excited for as I have played the original single player mode and I am familiar with the gameplay (I can’t wait to play this with other people). Also, I really love the soundtrack for the game as I like the kind of music that plays in the background while you are playing the game. The soundtrack is composed by Mike Klubnika, who is also the solo developer and creator of Buckshot Roulette. The soundtrack for the multiplayer mode comes out the same day multiplayer mode releases, and I am excited for both to come out.
Cool Makey Makey Idea
Posted: September 9, 2024 Filed under: Uncategorized Leave a comment »https://www.youtube.com/watch?v=dN0bNBUGHJA
Pressure Project 1
Posted: September 9, 2024 Filed under: Uncategorized Leave a comment »For my pressure project 1, I chose to do the automatic door system at Kroger because it’s a familiar and accessible technology that me and many other people interact with daily. I have been working at the Deli for around 3 years and that gives me a unique perspective on how people use the doors. The view from where I work allows me to see people walking in and out of the automatic doors.
The ideas that I had for a heroic intervention was to have a button that someone could hold that would keep the door open for longer periods of time and allow disabled people to enter and exit more easily. You could also have a motion sensor with a camera that can detect whether or not a person is disabled. Another idea could be that there is a remote operator where the person with a remote can keep the doors open longer from a further distance, similar to the button method.
If I were to choose the villainous route, it would basically be all of the heroic ideas but the opposite. For instance, the button in this case would instead keep the doors closed and not let people in or even make the doors close on people. The motion sensor in this scenario would not let disabled people in and the remote operator would close the doors from a further distance.