Pressure Project 3

For this project, I really enjoyed the class’ take on a fortune teller in the last pressure project, and a few people’s reminded me of the old chose your own adventure books I used to read when I was younger. One thing I remember is being able to skip ahead a lot and would avoid pages if I saw them while turning through, so I wanted to make something like that but where you couldn’t cheat. I thought that QR codes would be an interesting idea to tell this story, so I wrote out a whole choose your own adventure centered around a murder mystery. From each segment that went on each page, it ended up being a unique QR code that the user can scan to read that section of the story. I pasted the corresponding QR codes to their respective pages on a book that I had. To generate the Qr codes, I just pasted text into (@Laura) this website which generated the corresponding png.

Watching the class interact with my project was so much fun because everyone was very divided on which path to take and it ultimately lead to a democratic vote to which path to take. I think it really helped that the narrator was Alex for this story, his narration really gave life to my adventure. I just wish that my speaker was working; I wanted to have some background music for ambiance.

If you’d like to go through the story in segments, use the attached zip file to read the story using the QR codes. If you’d like to just read it straight up, use the script.md file attached.

script.md

qr_codes

playlist


Pressure Project 2

For my pressure project, I chose to make a simple webpage that would give you a new fortune every time you clicked on a fortune cookie emoji.

Link

I chose to do it like this because I wanted more experience with the particular web framework I used, and I wanted to make an interesting web experience in general.

Overall, I think I didn’t scope enough out for this project; I wish I had done more than what the final project ultimately ended up being but problems with getting a webpage up and running in the first place was an impediment in my project. I did have a lot of fun writing some of the fortunes though. There is a total of 81 unique fortunes that can be viewed, some I got from sites, others I changed a bit to fit the tone of the project more, and others I wrote from scratch. Given more time, I would have liked to include inputs from the user other than clicking such as giving fortunes to fit a name or picking from several fortune cookies on the screen.

If you’d like to read the fortunes in the project as a list, check out my github. The generation of the fortunes is in db/seeds.rb.


Pressure Project 1

For my pressure project, I chose to tell the story of Alice in Wonderland, using the Disney 1951 movie.

In doing this, my first inclination was to capture the atmosphere of Alice and Wonderland, since the story is notoriously nonsensical. I felt that capturing the feeling of being lost along with Alice’s struggles to get home in a world that makes no sense would evoke more compelling emotional reaction than trying to capture the plot of the movie.

Some things I struggled with were the software I used. I haven’t used GarageBand in about a decade, and there was a bit of a learning curve that ate up a chunk of time. In addition, I had to comb through the movie rather quickly as I hadn’t seen it beforehand, only ever read the original work.

I really liked the time limit of the sound piece, as it forced me to be more choosy in which audio clips I utilized. I had to cull quite a bit of the original iteration of this project, and I believe it turned out the better for it.

For my workflow, I just dropped the entire movie I found online and chopped it up until I got my desired result.