Cultural Probes and the Value of Uncertainty (Gaver, Brucher, Pennington, Walker)
Posted: September 7, 2015 Filed under: Anna Brown Massey Leave a comment »Designing for pleasure is different approach than designing for utility
Designing for utility is different approach
Pleasure is best with empathy, passion, humor
> This is a strangely narrow interpretation of pleasure: pleasure can be through rigor, surprise, change, familiarity, difference, etc..
> I suggest that utility and pleasure are interchangeable: something is not easily used if it causes displeasure. (We’re going to except here the circumstances where frustration is the goal of a “product.”) The well-balanced hammer is designed for utility and, one could argue, for pleasure. The sense of the dropped weight in each end of the product gives rise to to a more optimal–read: easier–use.
Cultural probes: design-led approach to understanding users through empathy and engagement
– knowledge has limits
– values uncertainty, play, exploration, subjective interpretation
Towards knowing your audience…
Designing for friends: “we know them well, but that doesn’t mean we know exactly what we should make for them” (6).
> Important to recall that when we “know” the “audience,” there are still possibilities of their having interpretations (or actions) that we could not have predicted.
Probes: “collections of materials posing tasks to which people respond over time.
Probology: uses probes to encourage sujective engagement, empathetic interpretation, and a pervasive sense of uncertainty as possible values for design.
> I like this phrase: pervasive sense of uncertainty. I would not aim for this, at least not in my following work, but returning to Forlizzi and Battarbee, this would fit into choices over what elements I provide that are fluent experiences, and which would present uncertainty through a cognitive experience. How much do I want my audience working mid-experience to figure it out.