Final Project

For my final project I wanted to create an experience that was playful, interactive, tricky , and physically engaging. Thus, a life-size version of candy land emerged on my Isadora patch. Though I had a loose idea of how I envisioned the game to function when I began the project, it quickly grew beyond my original construct in to something far more complex. 

The game begins with the players “picking a card” by pressing a button on a wii remote. The button then sends an osc message to my patch that triggers a random colored dot. This colored dot is then projected on to the main screen, signaling the player to move forward to that color dot. 

I used a random number generator actor to pick a number to land in one of 12 inside range actors. Each of the 12 inside range actors either activated a shapes actor to project a colored dot on the screen or a jump actor to jump to a “special card”.

The special cards I chose to incorporate were the licorice card (freeze for one turn), the lollypop woods card (travel to the spiraling shape on the game board), the chocolate swamp(return to the start of the board game), and my personal favorite, the gooey gumdrop card.

The gooey gumdrop card instructed the player to pick up a wand and tap the gooey gumdrops in the snow below. This section of the game allowed me to incorporate my new comfortability with makey makeys. I created the gumdrops and the wand from aluminum foil and then painted them to fit the scene. I think this card added an element of adrenaline to the game and a higher level of physicality because the players had to find the gumdrops, bend to their level to tap them, and get them all before time ran out. 

Like all projects, a few challenges arose in creating my Isadora patch. However, I was able to workshop the issues and within the problem solving I realized how much my Isadora competency has grown over the semester. I feel very comfortable with the program and I am proud of the logic I have grasped.

As a whole, I think that all of the players enjoyed themselves and had a fun time reconnecting with this childhood classic board game. I had a blast creating it and would love to recreate more board games in the future. 


One Comment on “Final Project”

  1. Danielle Barker says:

    This project replicates one of the reasons why I find learning about Isadora so interesting. Laura recreated a tech version of a game, incorporating movement and group efforts, and my favorite part…OSC! Also her I admired her creativity in making the gumdrop minigame. I’m interested to try something like this as an assignment, but seeing it as her final project shows it may be a too involved for a single assignment.


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