Mission 2: Cycle 1

It is a rare and wonderful gift to perform a piece again and again as you build. I’m so used to slamming a piece together and allowing for the spontaneity to provide some additional content.

For cycle 1, I took my Mars Mission Murder Mystery and altered it into the beginnings of a live performance/interactive adventure. This means that in addition to the exciting possibilities of the technology available within this course, there is then also the overwhelming possibilities of live performance interaction. Additionally, what are the needs in terms of story-telling within an interactive performance? Similar to a choose your own adventure story/Black Mirror Bandersnatch situation, will the narrative suffer is the interactivity lies at the center of the maker’s proorities?

Cycle 1 saw an added preamble in which my live performers will be introduced as four space travellers//in this rendition, I performed as the unit. There was also an addition of a piece of paper on a string sliding across the stage asking PLEASE READ ME. Playing with both analog and digital//tangible and programmed interests me in this project.

With the addition of a gate, trigger delay, and toggle, as well as a connected shapes actor, the character choice section became slightly more accurate. My audience participants afterward had lovely suggestions relating to perhaps finding space to play within these characters. How are they related? What are their jobs? Is there an interactive game that could bring them all together/tear them apart?

A live pretend hologram then warns the players that things are not as they seem. A random actor chooses a spotlight in order to pick a human to act as representative. This person then must choose how to continue. Should you look at a scene from the travellers’ past, present, or future?



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