Stars Kaleid – PP1
Posted: September 9, 2022 Filed under: Uncategorized Leave a comment »For this pressure project, I wanted to take the time to play with the actor kaleidoscope++, practice triggering randomness and scene jumping, work on how to grow and expand an image smoothly and add videos into the patch.
Unfortunately, about 2 of the hours I spent working with my personal video I didn’t end up using because Isadora didn’t like the codec and I didn’t realize it in time. Isadora eventually just started freezing and not registering the video, and occasionally crashing.
After I gave up on trying to keep working on the video issues, I returned to the scenes where I had played with different shapes to create textures and images. Because I liked how the video gave the kaleidoscope a lot of movement, I added wave generators to the shape and crop actors to give the same kind of effect.
Even though there were hair pulling moments and I had to ditch some of my work, I still enjoyed the process of just connecting different actors and trying different number patterns to see how it affected the image. I ended up playing so much with the star that when I was asked how I did it, I couldn’t remember.
Right now, Isadora feels endless and limitless and intimidating. I’m grateful for this project just to give me time with the software in a low stakes way so I can experiment and begin to feel more confident. Keeping a clean interface seems to help my brain out as I’m working, so my goal is to not get into the habit of connecting actors every which way.
As I was building this patch, I was dreaming of how the body could be incorporated. I was imagining sketches and snapshots of hands, eyes, ribs showing up in the kaleidoscope as it transitioned randomly. For the next time, I will probably not use as much randomness. I liked it, but I craved a little more structure towards the end. Working with the kaleidoscope also got me imagining infinity loops, so I’m hoping to play with something like that in the future.