Final Project

For our final project, we were instructed to create an experience that we would share at an open house type event.  The idea was to have a project that could be iterated more than once.  For my project, I elected to create an immersive experience based upon a song by Stravinsky called the Firebird.  This song was used in a play with the same name.  Ultimately, this project helped me explore the use of sound within a virtual space and also the additive qualities of loading and unloading scenes within a game engine.  In the first iteration, I had a logarithm that projected the music around the audience in a cylinder.  Then I had an orb approach the user and was going to have them follow the orb around.  However, when I shared the preliminary experiment with the class, their feedback was not that enthusiastic.  Going back to the drawing board, I decided to make something that anyone could “play”  I decided to create an orb pickup experience that was simple and one in which the gameplay wouldn’t overshadow that environment, or the song.  It was really important to me that the actions didn’t overtake the original work.  The final experience was pretty straightforward.  I have 9 pillars that are unlocked everytime the user picks up 9 orbs.  The levels load in the order that the main character in the Firebird ballet experiences them.  At first, we are alone in the universe, we discover a magical land, we find an evil Zsar and then we again rejoin the Firebird in the universe. Also, the user has the ability to “fly” the Firebird.  Even in this project, because of the 3DOF (degree of freedom) of the controller, I was able to add in 6DOF, by including a forward and backward button, to give the Firebird 6DOF, even though the user only had 3DOF.  For future projects, I would try and consider the audience more when creating a project.  The isolated experiments I was attempting in the first experiment was no were near the reception of the second version of this project.  I would reconfigure the controller to add in yaw, pitch, and roll in for the Firebird as currently, it is stationary.



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