PP 1 – Chillin’ with Planty

I had a lot of fun with pressure project one! I really didn’t know what to make until one morning I was watering one of my many plants (i.e. my children) when it struck me: a plant watering game.

“Planty” is a little plant sprite that moves left and right on the screen when you press ‘a’ and ‘d.’ Below is Planty’s user actor.

Moving Planty moves the projector he’s being shown on. Planty’s actor then outputs the horizontal position so the droplets can tell where he is.

Planty wants to collect droplets, which make a little “boop” noise when he catches them. Below is the user actor for one of the droplets.

Although its kinda messy, the gist is that a signal into the droplet starts its falling. Another input tells the droplet Planty’s horizontal location. If Planty’s horizontal position matches the droplet’s while it is at a height of -30 or less (Planty’s height), it sends out a signal that will trigger the “boop.”

The time constraint of the pressure project posed a bit of a challenge. This wasn’t because I didn’t have enough time, but rather I had trouble tracking my time. I typically work on things through multitasking, so it was hard to track exactly how much time I was spending on the project (e.g. sometimes I would work on it while holding office hours for a class I TA, often pausing my work with students and then returning to it once they left). I estimated that I worked a little less than four hours, but perhaps a better method of time-keeping is needed for the next project. Overall I think the project was a success and I’m very happy with what I was able to produce.

Water Planty and he will love you forever <3


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