Willsplosion: PP 1

willsplosion scene

Four hours feels so short and yet so long. This project helped me realize my own sense of time in connection to creation and in connection to completing assignments. I rarely notice the amount of time I take while completing an assignment. Especially when it comes to being on the computer and Isadora, a land of play, time tends to separate from task.

This time, though, I felt the rush of the ticking clock. I worked with an urgency that allowed for a generation of material and an acceptance of each idea I had as the idea with which I would go. I started with a simple shape with wave generators affecting the line size of the two colors within the shape, the rotation of the shape, and the number of facets, or actual shape of said shape. The other part of the four hours of this project forced me to use resources at hand, music downloaded on my computer. I then added a time trigger to begin Shapes by The Kinks. Triggered Jump to next scene where a new collection of shapes–similar color palette but the shapes have all separated: an expansion of the previous scene.

Because of the humor element and the framing of interactivity that the course has, I wanted the watcher to notice their own self within the space. In another patch with more time, I would add a live capture element where the audience members face may appear//offering an implication of surveillance and performativity within the viewer. But for now, I used the text “oh hello there”. First humor idea included a gif of someone (Will Ferrell) turning around “I didn’t see you”, therefore, that is the idea I used.

oh hello there

i didn’t see you

The truly interesting moments were within the critique noticing the way timing and patterning of the patch created expectation within the audience. How to both lull the audience into a safe, enjoyable space that they can sit in, while also surprising and delighting? The idea of anticipations and expectations being created and then manipulated applies both to comedy and interactive systems.



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