PP2 – AKIRA
Posted: September 30, 2019 Filed under: Uncategorized Leave a comment »This pressure project utilized 5-hours to tell a culturally significant, folk, or personal story in under 1-minute — using one of the following:
1. Audio
2. Visuals
3. Audio & Visuals
**Attached above is a Word doc of my idea**
Ideation
Initially for my Pressure Project I decided to retell the story of AKIRA. This is a story that I have always held close to me and has strong cultural significance regarding War, Honor, Politics, and Science &
Engineering.
Process
To start:
- Use Visuals from the Film / Scans from the manga
- Have some motion graphics used within the recreation
- Record audio of most of parts I find significant
- Have some overlap of the audio
For the splits within the imagery:
To begin I created 3 different B&W-luma images to section off the content in After Effects. I could have also used masking techniques, but since I already had an example of the split imagery available, I decided that this was an easier way to use my time.
Below is some of the example imagery from the manga I decided to go with. I was initially scanning them in from the physical books, but this process was taking too much time to produce results. I went online and found a manga-reader that allowed people to download the pages instead.
Outcome
Attached below is the final video that I rendered out from the process. I think it was an effective use of time in terms of getting all of my content in an organized space–but the story of AKIRA is quite hefty and very difficult to tell in under 1-minute. I think that this is where the project fell short; having a primer about the story might have been important to letting it unfold rather than throwing the audience directly into the action. Also, I think my visuals might have been heavy-handed from the animation, the scrolling effect, and too much to look at / respond to while the video was playing. I did appreciate that the class decided to listen to just the audio one time through without the visuals–it created a different experience for them in the sense that they were able to pick out more characters than having it coupled with the visuals.
-Tay