Cycle 1 – Anim. Driven Spatialized Audio

–This week of Cycle 1 I progressed more towards using this time to develop my thesis work. I decided to show the class the progress of the work and an example of how the project is progressing towards a ‘finalized’ project.
–My goal for this project is to be able to have the visuals projected towards the ground plane, and have the audio also reactive to the visuals being produced. Giving the viewer an audio-visual experience of animation beyond that of just watching it projected on a screen.

The “presentation” mode of the project. Hiding all of the extraneous elements that visually clutter the space.
An example of visual programming aspect of the project.

–For the moment, the patch works as an interface that 4 separate instances of utilizing visuals to drive audio. The proposed 4 separate sources are as follows:
1. Video
2. Image
3. Live
4. Multi-Touch
–Currently the only piece that I have invested time into showcasing is the “video” source. For the sake of effort and how much time it takes to connect all of the separate pieces that entail the position based object orientation, the GUI setup, and the prototyping, I have decided to stick with the work of making the video portion the main focus.
–Beyond this, I have been having considerations of changing the viewing experience from a viewing experience on a screen to a top-down projection onto the floor. I proposed a series of questions for the sake of generating a conversation around the piece as well:

  • What would you imagine if the image was projected onto the ground?
  • If color is incorporated, what do you expect to happen?
  • I have the ability to derive a color palette from live imagery – would you all imagine that this affects all the sounds? Or ones from specifically tracked objects?
Proposed presentation space. 4-Channel spatialized audio that is driven by animation.

Feedback from the class (from what I could write down in time) entailed:

  • Give us the understanding that based on the visuals, the audio data is being pulled out of the visual space itself.
  • Explain that the video is live and the audio is being directly reactive from such.
  • What kind of understanding should be gained through working with the experience? What can we experience/learn from it? Or is it purely something to enjoy?
  • What do you want us to notice first? Audio? Visuals?
  • Where would this piece actually be located? Within a museum? Open space?
  • How do you project the visuals to give us more of an audio-visual sensation that drives our understanding?
  • How does the curiosity of the audience aware that it wasn’t just pre-composed?

What I want to accomplish moving into next week:

  • Work with the projector in the MoLab to have the animations play on the ground.
  • Work with the audio in the MoLab to have the speakers setup in a way that is conducive to having the correct audio spatialization.
  • Find patches/online resources that help with transferring different pieces of audio between different speakers.


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