Tara Burns – PP2

Goal:
– To create a sound response to movement/dance
– To test the recording of sound from VR/Tilt Brush brushes for repurposing in Isadora

Challenges:
– Having the wire to ground attached to my body made it precarious and possibly dangerous for extended use.
– This would require A LOT of wire.
– The VR/Tilt Brush sounds recorded pretty soft.

Conclusions and future thoughts:
This project kind of turned into dance dance revolution. However, the help from the class/Alex to make a grounding agent for each pad (provided there is enough wire) would make it so I didn’t have to wear the grounding cable. For future application, I can imagine this controlling light and sound perhaps in a small box like a telephone booth (post-covid), that when touched the sounds rolled over one another. As it is, without the numbers, the sounds roll over each other and you can’t quite place what is happening and if in an installation or performance this is what I would prefer. However, the wires and connection to the Makey Makey don’t seem like they would stand up to the abuse I would require (as a dancer), so if everything was contained in a box, then it would probably be ok. In addition, the sounds in Tilt Brush get louder the faster you move, so this could be an interesting thing to try to add to the patch.

This is the whole patch. I used the same actor components for each sound. A keyboard watcher –> Counter –> Comparator –> Toggle –> Movie Player (there was also a projection of what I created in Tilt Brush, but it was only to create the sound) –> Projector
I also added a verbal counting method because I think that was part of the brief, but I didn’t show this in class because the counters actually overpowered the “music” of the sounds so all you heard were random numbers. However, it was interesting to hear what number was being triggered.
These pictures are basically just reiterations with a different sound and then a different number of Speak Text actors to denote which number the computer would say.
This addition included Timecode Calculator –> Text Comparator –> Speak Text actors.
This is more of the same, but just different counts and different sounds in the movie player.



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