Pressure Project 2, Gabe Carpenter

My pressure project focuses on playing a simple maze game with the Makey-Makey. The game is controlled with the D-Pad and includes a reset mechanic, secret messages, and a short ending that reveals a secret exit.

The first trial of my game included a non-functional collision system but aimed to set up the basic wall detection that the program would use. The wall detection started out as an attempt to use 2 inside range actors and comparators to determine if each parameter was met. The 2 inside range actors act as the x and y boundaries of any given wall.

The next phase of development yielded a solid method for determining hitboxes. This method feeds the aforementioned two inside range actors into a calculator, that then adds the outputs together. Upon receiving a “2” output, the calculator triggers a value that resets the player back to their original position. The data of the position is sent to a global values actor, which relays it to the counter that acts as the memory portion of the game.

The final layout may seem messy at first, but the long row along the left side of the image is a series of hit detection pipelines for each individual wall. The row in the middle is an added sequence change that occurs when the player enters a certain area. The screen will change color and a message will be given to the player. This is done using another hitbox detection system, and triggering a waveform generator to fade the new image onto the map and then take it away again. The other smaller pipelines are the controller link and the ending “cutscene” trigger.

This is a video of me playing the game and achieving the ending.



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