Cycle 2, Gabe Carpenter, 4/6/2022
Posted: April 6, 2022 Filed under: Uncategorized Leave a comment »This phase of my project is focused on creating the media aspects of my final project. There are no physical controls involved with this stage, as those were demonstrated in cycle 1. I plan to combine both of these phases in the final project. I began this project by creating my room in Maya. I modeled all of the assets used in the game from scratch and rendered the footage using a render farm and the Deadline system. Below are a few screenshots of the work done in Maya
The next portion of the project involved creating the Isadora patch, which I will link here.
The experience is roughly 4 minutes long, includes a pass/fail ending system, and dynamically responsive choices throughout the game.