Cycle 3

After I studied connecting Isadora to Arduino and experimented its potentials in Cycle 1 and 2, I focused on considering what type of experience I could create with that technology in Cycle 3.
Feedbacks from everyone in Cycle 2, that just a tiny motion of small servo motors and its fuzzy structure could have its own quality, really inspired me.



I decided not to make such a “well designed” machine but just collected found objects and combined them with mechanics.
It was like installing an electric life in dead objects; how static objects get its another life as an interactive/kinetic machine.


Reactions from viewers (not only in our class but I also showed it to Art grad students and faculties) exceeded my expectations; the interactive motion which responds to viewers but still keeps a certain unpredictability made the sense of life (this object is living its own life) in each of viewers.
While its rule of interaction is very very very simple (just chasing and responding to a viewer in front of a webcam), viewers grows the sense and the meaning of that object in their own way…it was my discovery through this Cycle 3.
It could be a powerful potential of such an interactive project a creator doesn’t need fill out all the concept and meaning but viewers would find and grow it through the relationship with that object.




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