Pressure Project 2: visiting the Other World

This is the system I picked to spend time observing:

I decided to pause at this system because by the time I arrived here, it happened that some people are engaged with solving the puzzles of this interaction. I got intrigued by that. Also, I was very drawn to the design (and the non-interactive components) in the space as well – a poster on the wall indicate the connection between the nervous system and the gut (a topic fascinating to me!), and a glass window, the drawer of which can be opened, where there are many weirdly-interesting ceramic creatures.

Diagram of the system (upper)
Diagram of people interacting (lower)

People begin their experience by arriving at the space from three different directions. They first register their arrival at a new interactive system. Then some would observe the space first, touch the structure, or go directly to push a button on the glass boxes to see what may trigger. The button is the key to interaction, however, it needs to be pushed in a certain order to trigger an ultimate effect, otherwise it is just the light traveling through the channel, while some people might be satisfied by this and go on to the next one, other people are determined to figure out. There is an experimental guideline (with some words highlighted which seems to be the clues) on a wall, it is the key to solving the puzzle (the order of pushing the four buttons). After pushing the buttons in the correct order, a pattern appears on the screen, with some light effects, some people take a quick picture of the screen and go on to the next room. 

Re-design the system:

What I am interested in doing is making people less goal-oriented, it seems that once people solve the puzzle, they are no longer interested in exploring the system again, or not even pay attention to the interesting set design in the room. The modification I wanna make:

– the button can be replaced with the shape of a tentacle, or something in the shape of a laboratory tool (to echo with the overall vibe)

– each time they solve the button puzzle, a different pattern would appear.

– the pattern is in the appearance of a creature in correspondence to the real object in space, and then they need to find that object, and touch it

– the touch has to be in a range of a certain pressure, for a certain length, (I wanna some more sensorial experience, rather than just a trigger – task complete.), preferably, the touch has to be completely between two people. (Does this sounds to nefarious?)



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