Cycle 2 | 100m Dash

I found myself lacking motivation for my cycle 2 idea, feeling that sticking with my cycle 1 concept was becoming forced. After a discussion with Alex about my thesis interest, we explored some ideas I had been considering. We thought it might be engaging to develop a running simulation where participants experience a first-person sprint, aided by audio cues for speed adjustments. For cycle 2, we decided participants could use their middle and pointer fingers along with the arrow keys to simulate the run, with each button press incrementally advancing the video.

During the presentation, I encountered some technical issues. I realized I needed a better method for sound implementation since I was relying on GarageBand on my phone, which was not effective because the first-person POV 100m dash video to progressed too rapidly. This led to my first feedback suggestion. It was proposed that instead of a 100m dash, a longer race would better showcase the audio cues, allowing participants more time to hear them. Overall, I was pleased with the feedback. Hearing my classmates’ responses to the experience, I decided that for cycle 3, I would incorporate a MakeyMakey and foil to create a running surface for participants, replacing the laptop’s arrow keys.



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