Cycle Two

In the second phase of development, I dedicated my efforts to enhancing and tuning the main patch to elevate its functionality and the performer’s interactive experience. A major focus was the implementation of a dual-hand control system that enriches both the sonic and visual dimensions of the performance.

– Right Hand – Synthesizer Control:  The right hand now commands a synthesizer module. This setup allows the performer to manipulate real-time sound generation parameters such as oscillators, filter frequencies, modulation depths, and envelope shapes. This direct control facilitates dynamic melodic creation and nuanced timbral shifts during performances.

– Left Hand – Harmonic Series Manipulation: The left hand is dedicated to controlling the harmonic series. By adjusting the overtones and harmonic content, the performer can explore sonic textures and add depth to the sound.

Integration of Visual Elements:

– Responsive Visuals:  I’ve integrated a visual component that reacts dynamically to the movements of both hands. The visuals are not just an accompaniment but are designed to be a visual representation of the sonic elements, ensuring a cohesive audiovisual experience.

Parameter Mapping to X and Y Axes:  Various parameters are mapped to the X (horizontal) and Y (vertical) axes of each hand’s movement.

The overarching goal is to evolve the patch into a more advanced system where the performer has comprehensive control over both auditory and visual components. By expanding the capabilities and refining the interaction mechanisms, the performer can craft a more engaging and immersive experience.



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