Pressure Project #3: Augmented Backgammon
Posted: December 16, 2016 Filed under: Uncategorized Leave a comment »Backgammon is the first board game ever in human history.
It is a mysterious mix of choices, strategy and luck. Properties of life I enjoy the most.
On my latest visit to Istanbul Turkey, I got a beautiful backgammon board. I decided then, to bring it back and let my fellow artists co workers play with the augmented reality version of this game I created.
Thanks ACCAD for the awesome video on this piece.!
Axel Cuevas Santamaría VJ axx
https://axxvjs.wordpress.com/
Pressure Project #2: Dancing Depths
Posted: December 16, 2016 Filed under: Uncategorized Leave a comment »After Presure project 1: Staring at the Sun, I developed this new iteration.
It was an attempt to deliver a delightful automatic digital art piece experiment.
… an individual walks into a room in darkness where a MIDI controller interface awaits.
The device, once activated by the individual, lets Isadora create a visually pleasing and self generating patch of shapes, lines, and color
Visual textures are assigned to the dancing silhouettes of people inside the room
This was my first experiment using kinect v2 and Isadora together
Also, my first interactive dancing experience where my audience got activated
After this, I continued developing a more complex and integrated experiential media system for an interactive dance performance titled Microbial Skin
Thanks Alex Olizsewski and ACCAD for all the support!
Axel Cuevas Santamaría VJ axx
https://axxvjs.wordpress.com/
Pressure Project #1: Staring at the Sun
Posted: December 16, 2016 Filed under: Uncategorized Leave a comment »For this project, we experienced yellow color invading our spatial perception.
Inspired by Pi, the American surrealist psychological thriller film from 1998 written and directed by Darren Aronofsky, this is the project I developed.
The experiential media system for this project provided a mock-up for an immersive environment that allows users to shift our spatial perception.
After this experiment, I built a geodesic dome to test immersive possibilities.
I started building cardboard domes, for delivering immersive experiences.
Axel Cuevas Santamaría VJ axx
https://axxvjs.wordpress.com/
motiondetection01
Posted: December 16, 2016 Filed under: Uncategorized Leave a comment »As I started with fast motion detection action, I uploaded a first test patch. Works best with lots of light in the room (darn) and with Input Menu/Start Live Capture to play. hope it works
Download Patch in this link:
axtest03_sept08_motiondetection01-izz
Pressure Project II
Posted: December 16, 2016 Filed under: Pressure Project 2, Robin Ediger-Seto, Uncategorized Leave a comment »For our second pressure project we were tasked with creating a project with a Single person experience and a interface. As I was already thinking about story for my final project I wanted integrate intimacy and ideas of story told by the audience. I wanted to create a space in which the viewer was prompted to tell a story and then be audience to other stories about the same topic. I also want to using unconventional tactile Interface.
In the end I create a system which read one of my shirts and looked at the color to determine if it was there or not. if the shirt was present it would trigger a text on the screen, that instructed the viewer to tell a story. This then would be captured to the computer and would be played along with all the other stories after the party was done. In theory this would work but in practice it kind of failed. I don’t give myself time and the space to calibrate the computers understanding of the shirt under new lighting conditions. And I had not quite figured out how do use Isadora’s captured to disk actor.
There where ideas in it that I were very attracted and will continue to work on. I really like the idea of a tactile interface being an everyday object, especially when the object hold significance or comfort. I was also interested in the different stories that me emerge from someone simply talking into a computer.
Pressure Project 3
Posted: December 15, 2016 Filed under: Uncategorized Leave a comment »For the Pressure Project 3 I used 2 colors as a dice to activate different interactivity modes. Firstly I created a square shaped, paper, two sided (red & blue) colored dice on a piece of string.
I introduced the dice to the viewer and asked her to experiment with it by showing it to the camera. In order to see the “trick” she needs to match the right side of the camera and the dice. I divided the screen in two half with the crop object and assigned red or blue colors to each side. Blue is tracked only on the left side of the camera/ screen and red is only on the right.
Blue color activates a different sound and blue visuals also the color picker triggers a type object that indicates “ “ in addition to a whisper soundtrack on the background. Red color activates a jackpot! İllustration with a changing scale based on the movement value and a clap soundtrack in order to indicate the “win”.
I used the dice as a symbolization of two different image and sound results that are presented to the viewer. Red symbolizes a winner theme while blue symbolizes a random/neutral trigger with the murmur and whisper sounds on the background. I tried to use blue for keep trying to find the right side and red as a finish point of the game (with a win). It seemed to work on the audience. They found both red and blue sides.
I tried to come up with a simplistic dice idea in order to enable the motion and flexibility of the object in front of the camera. Color code seemed to work well, which is an important feature to use/learn in visual programming. Also in addition to using chroma key object, I used inside range and measure color object for the first time. Measure color object works great, especially for measuring the exact numbers of RGB pixel values. I am surprised how much I learned from a dice concept. A dice can be anything that triggers different functions.
Here is the Isadora file: karaca_pp3-izz
Two sided paper dice
Video is captured from the screens perspective, so when we see red side of the dice on the video, camera recognizes the blue and vice versa for red.
Cycle 1, 2 & 3
Posted: December 15, 2016 Filed under: Uncategorized Leave a comment »Hello,
I documented all parts of my process on my wordpress blog:
https://ecekaracablog.wordpress.com/2016/10/17/visualizing-the-effects-of-change-in-landscape/
I documented the process on my blog. All the visuals and sketches are on the website and the video is on the way.
Cycle 1:
While I was dealing with analysis of data, I came up with a very simple demonstration of variables in order to place them on a visual reference (map) to show the exact locations in the country. I wanted to show the main location by using a map, considering the audience might not know where exactly Syria is.
Text and simple graphic elements formed the main start of the project. After I shared it with the class the feedback I got was mainly around curious questions. One of my peers asked “What is sodium nitrate?” I could tell that he understood that chemical was not good for environment or health. Another classmate continued, “They attack to cultural areas during wars, like they are trying to destroy the culture or history of nations.” That comment helped me to add more on to the project and consider the different results of the war, connected to the same ending “damage”.
After more research and analysis I had to admit that I can’t use clear Satellite imagery or maps for the infographic, which would’ve been a great tool. I learned from Alex, since the war is still ongoing Google Maps have some restrictions in the war areas. All I got from Google Maps was pixelated, blurry maps. I moved on with abstract visualizations applied on map imagery, also included photographs from cities to the final outcome.
Cycle 2:
I believe the feedback that I got from the Cycles helped me a lot to consider the thoughts of my peers. When we work on our projects for long time periods, being subjective and critical towards the become harder. Since I worked on the collection, analysis, sketching and design of the dataset by myself, I was clear about the details of the dataset while I knew it was still too complex for the viewers. In the end the dataset and design is still too complex. It was decision I made for my first complex interactive information design project. Because the analysis of data showed me the complexity is the nature of this project. There is catastrophic damage given to a war country and even a small detail, an environmental issue I tried to visualize is connected to multiple variables on the data set. Therefore I used the wires to show the direct connection between variables and communicate the country is wired with these risks and damages.
Since my peers saw the work and heard me talking about the project, they were more familiar with it. So I was not sure the project was clear to them but I got a positive feedback in the second cycle. I’ve been told that the project looks more complete.
After I got feedback from Alex, I started to think about an active/passive mode for the project. I included a sound piece from the war area, that is activated by the audience walking by the hall in front of my project. The aim for the sound is to take the attention of the audience to the work and give an idea about the topic. Camera to track the motion sees the people passing by and activates the sound afterwards. Since I want the audience to focus on the data set, I targeted the potential audience for the sound part.
I believe sound completed the work and created an experience.
I know the work is not very clear or ideal for the audience, but I wanted to push the limits of layering and complexity in this project. Taking the risk of failure, I am happy to share that I learned a lot (from everyone in this class)!
Right now I have a general understanding of Unity, I know how to add more and manipulate the code (even I don’t know about complex coding). I learned the logic of Unity prefabs, inspector, interactivity and general interface. In addition to MAX MSP (used it last year), I learned using Isadora, which is way more user friendly. Finally I learned using a 3rd information design software called Tableau, which helped me to develop the images (under Infographic Data) on my blog.
I have very valuable feedback from my peers and professors. Even if the result was not perfect I learned using 3 softwares in total, had fun with the project, experimented, pushed the limits and learned a lot of things!
Please read the complete process from my blog. 🙂
Pressure Project #3
Posted: December 9, 2016 Filed under: James MacDonald, Pressure Project 3, Uncategorized Leave a comment »At first, I had no idea what I was going to do for pressure project #3. I wasn’t sure how to make a reactive system based on dice. This lead to me doing nothing but occasionally thinking about it from the day it was assigned until a few days before it was due. Once I sat down to work on it, I quickly realized that I was not going to be able to create a system in five hours that could recognize what people rolled with the dice. I began thinking about other characteristics of dice and decided that I should explore some other characteristics of dice. I made a system with two scenes using Isadora and Max/MSP. The player begins by rolling the dice and following directions on the computer screen. The webcam tracks the players’ hands moving, and after enough movement, it tells them to roll the dice, of which the loud sound of dice hitting the box triggers the next scene, where various images of previous rolls appear, with numbers 1-6 randomly appearing on the screen, and slowly increasing in rapidity while delayed and blurred images of the user(s) fade in, until it sends us back to the first scene, where we are once again greeted with a friendly “Hello.”
The reactions to this system surprised me. I thought that I had made a fairly simple system that would be easy to figure, but the mysterious nature of the second scene had people guessing all sorts of things about my project. At first, some people thought that I had actually captured images of the dice in the box in real time because the first images that appeared in the second scene were very similar to how the roll had turned out. In general, it seemed like the reaction was overall very positive, and people showed a genuine interest in it. I think that I would consider going back and expanding on this piece more and exploring the narrative a little more. I think that it could be interesting to develop the work into a full story.
Below are several images from a performance of this work, along with screenshots of the Max patch and Isadora patch.
Cycle 1… more like cycle crash (Taylor)
Posted: December 3, 2016 Filed under: Isadora, Taylor, Uncategorized Leave a comment »The struggle.
So, I was disappointed that I couldn’t get the full version (with projector projecting, camera, and a full-bodied person being ‘captured’) up and running. Even last week I did a special tech run two days before my rehearsal using two cameras (an HDMI connected camera and a web cam). I got everything up, running, and attuned to the correct brightness Wednesday and then Friday it was struggle-bus city for Chewie, then Izzy was saying my files were corrupted and it didn’t want to stay open. Hopefully, I can figure out this wireless thing for cycle 2 or maybe start working with a Kinect and a Cam?…
The patch.
This patch was formulated from/in conjunction with PP(2). It starts with a movie player and a picture player switching on&off (alternating) while randomly jumping through videos/images. Although recently I am realizing that it is only doing one or the other… so I have been working on how the switching back and forth btw the two players works (suggestions for easier ways to do this are welcome). When a certain range of brightness (or amount of motion) is detected from the Video In (fed through Difference) the image/vid projector switches off and the 3 other projectors switch on [connected to Video In – Freeze, Video Delay – Freeze, another Video In (when other 2 are frozen)]. After a certain amount of time the scene jumps to a duplicate scene, ‘resetting’ the patch. To me, these images represent our past and present selves but also provide the ability to take a step back or step outside of yourself to observe. In the context of my rehearsal, for which I am developing these patches, this serves as another way of researching our tendencies/habits in relation to inscriptions/incorporations on our bodies and the general nature of our performative selves.
The first cycle.
Some comments that I received from this first cycle showing were: “I was able to shake hands with my past self”, “I felt like I was painting with my body”, and people were surprised by their past selves. These are all in line with what I was going for, I even adjusted the frame rate of the Video Delay by doubling it right before presenting because I wanted this past/second self to come as more of a surprise. Another comment that I received was that the timing of images/vids was too quick, but as they experimented and the scene regenerated they gained more familiarity with the images. I am still wondering with this one. I made the images quick on purpose for the dancers to only be able to ‘grab’ what they could from the image in this flash of time (which is more about a spurring of feeling than a digestion of the image). Also, the images used are all sourced from the performers so they are familiar and these images already have certain meanings for them… Don’t quite know how the spectators will relate or how to direct their meaning making in these instances…(ideas on this are also welcomed). I want to set up the systems used in the creation of the work as an installation that spectators can interact with prior to the performers performing, and I am still stewing on through line between systems… although I know it’s already there.
Thanks for playing, friends!!!
Also, everyone is invited to view the Performance Practice we are working on. It is on Fridays 9-10 in Mola (this Friday is rescheduled for Mon 11.14, through Dec. 2), please come play with us… and let me know if you are planning to!
Wizarding Project – VR, Cycle 2
Posted: November 29, 2016 Filed under: Uncategorized Leave a comment »Things are coming along very well! An actual dungeon layout is coming into scope, puzzles are being created and spells are working as designed. Up until now the focus has been to create a proper interface as well as create the building-blocks required to make a real game. Now that the pieces are in place, real level designs can be created and a story constructed.
Another major focus is audio. The story, as it is now, is for the player to enter the world and be told that they are beginning their wizarding examination in order to become a proper sorcerer. The instructor (myself) will help them both within the experience and outside of it using trigger-based sound queues inside and myself in character outside.
The final product is coming into view. I am excited.