Pictures from the Class MoCap Patch from Monday 09/28
Posted: September 30, 2015 Filed under: Uncategorized Leave a comment »
On this screen
- Video In Watcher – Camera input
- Difference – areas that change (eg. moving around on the screen) are brighter
- Eyes ++ – finds “blobs” (eg. an area where the actor/user is on the screen)
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On this screen
- Start Live Capture Settings (don’t forget to click the show preview, or you will not see anything)
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On this screen
- Eyes vs. Eyes ++
- no “Blob” detector, but it will give you tracking data (eg. Center, Height, Width, Velocity)
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On this screen
- Eyes vs. Eyes ++
- no “Blob” detector, but it will give you tracking data (eg. Center, Height, Width, Velocity)
***
Isadora Live Camera Settings
Posted: September 25, 2015 Filed under: Isadora, Sarah Lawler, Uncategorized 1 Comment »Here’s the screenshot of the live camera settings for you all!
Computer Vision Example from Class
Posted: September 25, 2015 Filed under: Uncategorized Leave a comment »Here is the CV example from class today.
This file has been compressed. So make sure to unzip it before trying to open it in Isadora.
-Alex
Duck… Duck… Duck. Duck…… Duck Duck……. Duck… Goose!!!
Posted: September 23, 2015 Filed under: Uncategorized Leave a comment »Let’s see…
Delightful: Check
Visually Pleasing: Oh yea!
Self generating patch of shapes, lines, and color: Check, check, and check (with a goose for good measure)
Level 1: System is fully automatic and only requires being ‘turned on’
Fully automated??? It’s practically self aware!
Level 2: System produces multiple visual ‘looks’ or ‘feels’
You got your duck look; you got your goose look.
Level 3: Any underlying pattern in the systems movement and visual state is complex enough that a human takes more than a few seconds to ‘understand the pattern.’
Everything is randomized, even the starting and stopping of the random sequences.
Bonus Level: System produces unexpected results over time.
No one expects a goose…
Bonus Level: Maintains a watchers attention for more than 20-30 seconds. (Much harder then one might guess. How do we do this in the theatre and dance? [Can your system tell a story?])
A complex visual tale of binary, conflicting pairs. Up and down, or left and right; never together.
This is a compressed copy with no audio.
I will elaborate on all this after I write the paper that is due tomorrow morning.
“People will care.”
Posted: September 17, 2015 Filed under: Uncategorized 1 Comment »The Flag and the Robots.
What do you think?
Pressure Project 1
Posted: September 16, 2015 Filed under: Jonathan Welch, Uncategorized Leave a comment »The location and time that I chose to schedule my Pressure Project, were less than optimal (the RPAC on Monday 09/07, the day on the labor day footmab game). There was little traffic and no congestion.
RPAC Atrium
Most of the congestion was in front of the one active turnstile, but they relieved it by opening the other.
The congestion near the tensabarriers in front of the food booth at the top was mainly from people looking at the menu, the food booth at the bottom had no barriers and less congestion.
The vast majority of the traffic came through the doors that did not have handicap access, and no one used the button to activate the doors.
A sadistic, and therefore interesting, social experiment would be to use the turnstiles for outgoing gym traffic instead of incoming, and change the incoming gym traffic to the left side and outgoing to the right.
I suspect this would create a great deal of frustration for both the patrons and the student employees, with outgoing traffic blocking the entrance/exit to argue with the attendant, people trying to come in the turnstiles on the right (as is typical for road traffic), and people trying to exit through the gates.
The Most Iconic Level in video games. Ever.
Posted: September 12, 2015 Filed under: Uncategorized Leave a comment »A look into the design intentions and lessons learned behind the first level of Super Mario Bros.’s creators: