Reflection on PP1

One of my goals for this project was to create an automatic transformation that keeps changing its shape randomly. So, my agenda was how to build a loop circuit which never repeat the same motion.

Firstly, I made some looping structures; Wave actor automatically loops so it was useful. Envelope actor has the ending point, but I found that if I connect end trigger to start trigger, it forms a loop circuit. Then, I can put Trigger Delay or the other Envelope actor to make the loop more complex.

Here’s an example of a looping part.

The next task was to insert some randomness. Random actor was one of the solutions, for sure. But I also used the differences between frequencies to make transitions seems random (it’s not actually random as different pitches make a long period loop, but it behaves like random on our eyes at least).

Here’s example; I used three Wave actors to change RGB values. As each frequency is different, the whole color transition seems random.

I found some actors to adjust values. For example, to make a star shaped polygon (an offset regular polygon) whose facets randomly change, I had to convert values generated by Random actor into integer even numbers. I used Float to Integer actor to get integer numbers and connect it to Calculator actor which multiplies it by 2 to make even numbers.

Throughout those process, I slowly realized that what Isadora’s chart of actors actually represents is definitely coding; accepting triggers, convert input values into outputs, and send values or signals to the next lines.

Also, it reminded me of building an electric circuit; make a loop of multiple signals by connecting modules.

For me, rather than a final output on Stage monitor (I’m certainly satisfied with it for sure), the realization of this sense (Isadora is coding/circuit building) was the biggest achievement.



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