Cycle One

My main project involves creating an interactive performance where both sound and visuals dynamically respond to the performer’s moves. To achieve this, I have developed a Max patch that translates numerical data into sound, utilizing input from Mediapipe. Additionally, I have initiated the development of the visual components that will react to the performance in real-time.

For the upcoming second cycle, my efforts will be concentrated on further developing and refining both sound visual components. Concurrently, I will also focus on enhancing the auditory aspects of the project to ensure a seamless and engaging user experience.

In the third cycle, my attention will shift towards thorough troubleshooting and fine-tuning of the entire system. The goal for this phase is to address any technical challenges that emerge and enhance the overall performance quality, ensuring reliability and effectiveness during live interactions. This structured approach ensures that each aspect of the project is developed with precision and integrates flawlessly to produce a compelling interactive experience.



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