Fake It Til You Make It

This project caught my eye because the student made the best of a less-than-ideal situation and conveyed their intentions by faking it so that their intention was clearly communicated even though the software was actually fake.

Olsen_ProjectBump

I chose this project because I find the association of the machine deciding what category the user ‘belongs’ to is a quaint and somewhat endearing in terms of human-to-machine interactivity. The use of movement and sound is also a nice touch–having a user that stands still for too long that categorizes them as a muffin, stomping your feet on the ground, waving your arms, that then dictated how they interacted with the experience at the end. (BirdHorseMuffin, HorseHorseHorse, HorseMuffinBird, MuffinBirdMuffin, etc.)

Post Bump

I am bumping up Robin Edigar-Seto’s post about his final project. Robin is my classmate, and not only do I love him dearly, but I was intrigued by his making/editing process and how he arrived at his final product. His method of connecting with memory and storytelling is compelling.


previous project reflection

PP3
After looking through several previous projects,  Joseph Chambers’s pp3 project really catches my attention. I am enjoying the feeling of exploring the mysterious world with certain storyline in this project. Even though I didn’t really play this mystery game, through the video I still have an immersive experience. It is really good experience with both the storyline and 360 photo environment.

Reflection on the Magic Window

https://dems.asc.ohio-state.edu/?p=1735(opens in a new tab)

I’m bumping this project because I’m fascinated by the technical feat she has achieved. The way the buttermilk-coated window produces a dreamlike quality while with the projected image is an amazing sight to see.


Previous Project Bump

I chose Claire Melbourne’s Horse Bird Muffin Cycles to draw attention to. This use of Isadora to allow an audience member to interact, move and even dance while still maintaining some level of agency and creativity presents an environment in which the audience IS the dance while somehow not being too vulnerable. I’m always interested in that space between putting an audience member on the spot and allowing for interaction and creativity to be at the forefront.


Reflection on previous project

After viewing previous projects in the class before, I am really interested in this Werewolf game. The author try to use audience members’ personal devices to connect them all together into one game set. The author utilizes the privacy of the personal phones to create the possibility of continuing a reasoning game, while still can let people interact with each other. The technology provides such privacy and interaction at the same time and I feel it is really interesting to investigate these two opposite aspects and connect them together.

Files for Isadora 01 lesson in class

https://osu.box.com/s/d5zqvc25h2fugpfupy8ub8f4bbm1ek8f


READINGS For 2019

https://osu.box.com/s/nea44rnmgerzull43fb7x0pd3i9von5a


In search of randomness

A delightful solution to a hard problem:

https://qz.com/1642628/cloudflare-uses-lava-lamps-to-generate-a-crucial-resource/