Pressure Project 1- The Aura of Circles

For this pressure project we were assigned to devise something that can hold your attention for as long as possible. For the first two hours of working on this project I was simply clicking through all of the options of what Isadora offered. I wanted to start simple and play with circles. As I continued to discover more things in Isadora I had an idea to create multiple circles with a trailing color of that shape as they move.

I was inspired by auras and the idea behind someone or something holding a distinctive atmosphere or quality. I grappled with what all can Isadora do and specifically how do I create a colorful trail. Thankfully I found motion blur and that’s what ignited my idea. I started to click through shapes and motion blur (specifically messing with color) and somehow created a colorful trail. Unfortunately I have no idea how I did that. I created 6 scenes and in each scene I used a “User Actor(s)” except for the last scene. I also had a 7 second transition between each scene.

SCENE 1 (4 user actors, different colors moving is a diagonal)

SCENE 2 & 3 (2 user actors, different colors and scale moving diagonally on the screen)

SCENE 4 I wanted the circles to start moving all over the screen and I discovered Mouse Watcher! Mouse Watcher allowed me to move the designated circles around wherever i dragged my mouse on the screen. I’m now curious about how I can get each circle to move in its own pattern without me dragging my mouse.

SCENE 5 I became intrigued about what happens when al of the color circles come together. What would it look like? What color trail would it leave?

SCENE 6

By the 5 hour mark this is what I settled on. I wasn’t able to incorporate a “trigger” or “jump++” actors, however I’m proud of what I was able to accomplish. I’m interested in how the circles or pathways of circles could be affected by audio or some kind of sound. I also see this idea going beyond shapes and possibly looking at body movement and having the aura of that body trail/ track the movements/ dancing.

Class Feedback:

My project reminded my classmates of:

  • a lens flare
  • movie intro logo
  • rainy car crash scene in a movie
  • someone shining a light in your face as you’re waking up
  • moving particles
  • the trail of the color gives the black background texture

Orlando’s Bumped Article

https://dems.asc.ohio-state.edu/?m=202212


Bump Post Sp 2024

This is what made me want to create a button that can cause a random action. Mostly, I wanted to figure out how the result of the initial action can be randomized.


Alex’s Bumped Article


Bump: How to Make an Imaginary Friend

Edit Post “How To Make An Imaginary Friend” ‹ Devising EMS — WordPress (ohio-state.edu)


Bump: Pressure Project #2: Dancing Depths

Bumping Axel’s post here. I find this work to be very interesting from a technological and aesthetic perspective. I’d like to learn how to capture the body shape and movement of someone or group of people through camera or sensing apparatus, and then in near-realtime make a fitted projection map to their body as it moves through an ‘observo-projectable’ region of space. He entitled the piece ‘microbial skin’ which I thought was fitting for the look of his fluorescent and textural projections. The contrast between the projection and the darkness was also a cool effect – there seemed to be no spillover onto the backwall – meaning that the sensors modeled the human form accurately.

I find this project to be technically stimulating and conveys an interesting message about humans. Familiar in anatomy, but there is almost a chameleon like skin tapering around giving an alien / post-human effect. It seems that Axel used a kinect device which I know uses infrared technology to track movement. In this way, the computer vision filters out the projected light spectrum which is interesting. As opposed to the way we see the these ethereal neon figures, the computer just sees boundaries. Meaning the camera’s are unaffected by these artificial skins or personas mapped onto humans. It makes sense that this IR tech was chosen because I imagine it to be more accurate in low light conditions and less computationally expensive than visible light computer vision algorithms.

However, I still think it interesting to experiment with this project using a camera or a mix of IR and visible light processing. This allows for the interactive system to experience humans in both their anatomy and artificial skin. From a psychological level, this tradeoff in accuracy speaks to confusion between what we are and what we want to be. I think a bit of messiness in the tracking human motion and projecting onto account for the unclean boundaries between the two. The camera will have to contend with analyzing both the accentuated projected light and its faint shadow of physical form.

BUMP: Pressure Project 1- Congestion- Min Liu

This pressure project stood out to me because it not only displays an experience that everyone encounters in our daily lives (the congestion of grocery shopping), but using Isadora as a way to find a solution to reducing so much congestion in grocery stores. In reading her process I like that she provided pictures and a drawn out map of the environment and placement of cashiers, aisles, and carts within a grocery store. I also love that she drew out different ideas or scenarios that she could possibly try out in Isadora that could be a solution. These essential details and a clear goal (enhancing self-checkout) as to what you’re solving I believe makes exploring the solution a lot easier to manage, especially with all of the options you can play with in Isadora.

Bump: Tamryn McDermott’s “PP1: Breathing the text”

This is pressure project 1 from Tamryn McDermott, it sparks two thoughts in me: 

– how to integrate kinesthetic sensation with audio-visual (in her case, the breath); i think in her project, this works well with manipulating the pace of the book’s contracting motion in accordance with the breathing rhythm. Also, i am especially interested in integrating haptic interaction.

– in the last paragraph, she mentioned the desire to introduce “more randomness”, which makes me ponder about the relationship between randomness, complexity, and the range/scale of control. 


Bumped Post

The designer’s ability to overcome initial challenges is commendable. I feel like the evolution from rectangles to a sunset scene, incorporating the moon, reflects creative growth. I liked that the challenges faced with the split color circle contributed to the development of the sunset concept. This student had a specific goal in mind when they started the project, but allowed the challenges to give them reason to adapt, problem solve, and change their course.


Scrying – Cycle 3

For Cycle 3, I made a few expansions/updates!

Firstly, I expanded the project from one to two crystal balls. This meant creating more visuals and more music. My goal was to contrast the slow, cool, foggy blue feeling of the first scene. I eventually settled on red as the primary color, and decided to make the visuals sharper and faster moving than those of the first scene:

It was important to me to create visuals and music that would be interesting separately, but would also be able to combine well. If both crystal balls are being interacted with at once, both of their audiovisual scenes would play back at once. I wanted this combination to be a meaningful part of the experience.

Additionally in this cycle, I added projection mapping onto the tops of the crystal ball stands themselves that triggered when the crystal ball was interacted with. These projections had a similar look and feel to their corresponding larger projections. This led to a whole host of technical problems but created a really cool effect, making it feel like something magical was happening on the stand itself.

The problems occurred because, of course, the projection mapping consists of light, and the amount of light is what is being detected by the system to decide whether to play the scene or not (duh!……….) So the scene would trigger and would stay triggered because of the light from the projection. I solved this by utilizing masking in Isadora. I created masks to cover up the parts of the projections where the cameras would be.

My final addition was subtle, but I think significant. I added a very low drone to the space that played constantly, even when nothing was being triggered. This was included to transition the experiencers into the space and provide an audible contrast between a normal room and the installation space. My feeling was that without some sort of audible cue, the space would feel too “normal” when no sounds or visuals were being triggered. The low drone provided a tapestry on top of which the crystal balls could weave their music.

If I were to proceed forward with this piece, my first goal would be to add more crystal balls! I think the piece could work well and be even more interesting with several of them. They could interact with each other in so many different ways!

I also think I would like to incorporate something more to solidify the emotional themes of the piece. I really enjoy the visuals I created, and they are designed to represent very real and contrasting emotions. I also think it could be interesting to redo the visuals and incorporate something slightly less abstract, like videos of some significant place or event, and processing those in a visually interesting and artistically meaningful way.