Robot Gender ASumptions
Posted: October 3, 2018 Filed under: Uncategorized Leave a comment »https://www.wired.com/story/robot-gender-stereotypes/?mbid=synd_digg
Stop Pretending
Posted: October 3, 2018 Filed under: Uncategorized Leave a comment »https://www.pcmag.com/news/364132/california-law-bans-bots-from-pretending-to-be-human
Infrared Tracking
Posted: October 1, 2018 Filed under: Uncategorized Leave a comment »A wonderful tutorial for how to do advanced Infrared Tracking in Isadora.
Pressure Project 2
Posted: September 29, 2018 Filed under: Pressure Project 2 Leave a comment »Pressure Project 2 was building a fortune telling machine. The time constraint was 9 hours. My goal was to have a machine that would provide a “knowledge nugget” that would be randomly produced when you pressed a key and then after a preset amount of time it would bring up the prompt to select a key again. I spent 3 hours trying to find the actor that would allow you to press a key and then it would produce a result. I finally reached out to Alex and found out how to do this. I wanted to feel like I used my nine hours productively and therefore I reset my time. In the end I used up all nine hours.
During the process of putting together the machine I found that I was unable to get it to produce a random video nor image. Then I went forward with assigning a letter a particular picture. I did overlay two images – the text and a background image. I attempted to get it to loop and was unsuccessful but was able to get it to go back to the first stage when the number 1 key was pressed.
Although I wasn’t able to get everything created that I wanted, I was able to get a machine to work. I wanted to make sure and stay within the nine hours and had to leave it as it was.
I was the first to present my fortune telling machine. It was quite refreshing to see a positive response after not having the most positive response with Pressure Project 1. People said it was cute and that my keyboard, which is multicolored, helped with the experience. One student did try to break the machine. I did find it interesting that although the prompt that you would need to press 1 when done was either forgotten or others would leave without pressing 1. Of course, this would have been eliminated if I was able to figure out how to get it to loop back to the first stage after a predetermined amount of time. It was determined that it needed to be a group setting and not an individual setting for it be successful for any future iterations.
Overall, I am happy with the response and the outcome of the experience. I felt successful as I did this completely in Isadora. If I was to have more time or revisit it, I would definitely have random ability and a timer that would end up looping back to stage 1. I also would like to have incorporated audio into the experience.
Attached are images of different stages I used in my Isadora PP2.
PP2 Image 1 PP2 Image 2 PP2 Image 3 PP2 Image 4
PP2
Posted: September 28, 2018 Filed under: Uncategorized Leave a comment »Task: For our second pressure project, we were tasked with creating a Fortune Teller Machine. I found this task to be interesting and just the right thing to help me focus on learning and exploring a few tools I might use in my thesis. In particular, this project allowed me to explore the abilities of FUNGUS which is a Unity Plugin that is used to help organize branching narratives.
Process: I first started with looking a little deeper into the task. From my last project, I didn’t want to have this system to have an “on the nose” quality. Therefore, I decided to go with Spirit Animals. The Animals have a fortune so to speak, but also, in the context of a vessel that predicts your future, they have a more personal connection. Your animal is the path.
I started with 10 animals, but ultimately settled on 6 animals and created a tree diagram. I started with the animals at the bottom. I knew I have to have the user select objects and the best representations I have given the tie constraints came from a model library from Google. From this library, I extracted a 2D image/ sprite and used that as the “items that one would choose in order to proceed along their chosen path. The items consisted of hats, shoes, and even some places like the sky.
Creating branches, laying down some music and making a few background changes lead me to a completed project.
Feedback: Most of the feedback was positive. The audience seemed to really like the ability to identify with a certain animal. It is something I hope to implement in future work. It really helped to give them a sense of uniqueness even though the choice was one of six.
One thing I might have done differently or didn’t expect was the very first user was interested in pressing the button as fast as they could. In the future, I suppose I should put some time gates even though that limits some of the freedom… Not sure. I suppose we are conditioned to play video games, or click on things with a mindless rapid succession. We might need to have the creators force individuals to pause in certain situations to actually observe the attention of the author.
How to make a button in the Isadora Window
Posted: September 25, 2018 Filed under: Uncategorized Leave a comment »PP1 – narrative sound and music
Posted: September 25, 2018 Filed under: Uncategorized Leave a comment »There are few things I like more than conspiracy theories, old science documentaries, and the king of rock and roll. Rarely do these treasures have a chance to coexist yet, in this first pressure project, I had the opportunity to create an auditory narrative of an urban legend using all three of my favorite things.
To speed up my workflow, and to follow the 5 hour time allotted, I made a list of what I needed to do. It began by coming up with what I wanted the story to be, how I wanted that story to be told, and then the steps I needed to accomplish that plan. My list ended up looking like this:
- Elvis was always alive
- Use Elvis Songs, create sentences using multiple audio tapes (inspired by this song I was listening to at the time), create sound bites that are choppy to create controlled confusion that evokes the sense of a conspiracy
- Gather all sounds that I might use first, import all sounds to after effects and cut out the pieces of what I want to use. Place those sounds in order and then fill in where there are gaps or information needs added to the story.
1. Elvis was Always Alive
To better understand the created narrative, one should know the original urban legend from which it was derived (the full story AVAILABLE HERE) .
2.Use Elvis Songs
To begin, I started by taking every Elvis song lyric (thanks wiki) and put them into a plain text doc. There, I picked apart the song lyrics to find the best songs that would match the story theme. Those songs were It’s Impossible, Lonely Man, You Don’t Know Me, All That I Am, and In the Ghetto.
Create sentences using multiple audio tapes.
From there, I knew that I wanted to be clear on parts of the story, so I found various news reports and took just one word from each video to piece together sentences.
Create sound bites that are choppy to create controlled confusion that evokes the sense of a conspiracy.
I didn’t want the entire story retold in word clips, so I took various sound bites that dealt with what I was trying to say, without actually saying it and put them in order of the story. This was to create a little bit of confusion for the listener, who could maybe get at what the story was trying to tell, but only if they drew their own conclusions or made their own assumptions of what was the truth (similar to a conspiracy).
3. Gather all sounds then fill in what it needed
After importing all the sounds, I realized that I had not addressed the DNA part of the story. I immediately thought of recent videos I had watched and found similar videos on James Watson and the structure of DNA.
Once time ended, I stopped working. I would have liked to have added visuals, but with the time constrains, it would have negatively affected the overall presentation. I am pleased with the final outcome and really appreciated the feedback from the class. I think that everyone was spot on in their assessments, and I’m happy that they were able to make the connections I hoped they could make.

