PP1 – WIZARD VAN SPACE ADVENTURE .COM

Hello. Welcome to the Wizard Zone. The Wizard will now show you more about his wonderful Isadora Pressure Project.

Just kidding. He doesn’t know anything about Isadora. Anyway. Here’s a video capture of the thing:

How I built it~

For this pressure project I wanted to extend beyond just shapes actors, and create something silly and personally entertaining. I use MaxMSP (and a bit of Pure Data) for my Sonic Arts major, so I am used to this type of interface for audiovisual coding. I knew I wanted to throw some wizards in this project, because that’s what I did for a lot of Marc Ainger’s MaxMSP projects in his class.

For the first hour of the allotted time, I followed the Isadora Guru videos to create a star-field backdrop. I used pulse and (sawtooth) wave generators to create rotating triangles which move left to right on the screen, before restarting at a different y-axis location and moving left-to-right again. I’m sure there is a much more effective way to produce this effect (so that the shapes reset at the right moment), but I found this to be a great start to immerse myself in the software. I threw the stars into user actors to clean up my first stage and create more stars without too much effort.

After that I started messing with images. I found some good PNGs to work with:

I used the picture playor actor with wave generators and limit-scale value actors to create movement for the PNGs, and I used envelope generators to make the PNGs appear, disappear, move in-and-out of frame, etc.. My process was just a lot of playing around and improvising. I added some text draw actors to my stage so that I could give the scene a little bit of absurd context. WIZARD VAN SPACE ADVENTURE .COM was just the first thing that came up in my head. I liked the idea of turning this whole thing into some kind of intro for the Wizard’s personal HTML/Adobe Flash site (rip Flash).

Stage 2 is the only other stage that has User Actors. I set up 5 rotating, falling pentagons which serve as a funky background for the Wizard to appear in front of. I threw on the dots actor to make them a little more retro. For future reference: the computer did not like this. Either do this more efficiently (virtual stages?) or record it as a video to use instead.

Stage 3 is the Chaos Zone. It was at this point that I was just plugging everything in to see what would work, with no regard for neatness. I used a ton of envelope generators for the text to appear then disappear, for the duck to slide in, for the Wizard to run away, etc.. Trigger delays really helped time things out, especially with the sounds…

THE SOUNDS

SOUNDS PRO-TIP: As far as I know your audio clips have to be in .WAV format in order to function properly. I tried using .MP3s and they showed up in a different non-sound-oriented actor. Beware.

It felt like a bit of a cop-out, but I knew using sound effects would instantly improve the engagement of an audience with my project. I used a bunch of cartoon sound effect I recorded off YouTube. I needed a distinct voice for the Wizard, so I grabbed some .WAV files off the Team Fortress 2 wiki (Soldier’s dying scream 2 and “yaaay!” to be specific).

The sound player actor is fairly uncomplicated. You just need to plug a trigger into the “start” input. Throughout each stage, my sound player actors are plugged into either the end trigger of an envelope generator, or the trig out of a trigger delay. I’m curious about what more I could do with the sound player and its various inputs – whether I could stretch it to do some of the crazy sample things I can do with MaxMSP…

Reflection

During presentation I appreciated Alex’s comment about how my presence impacted the experience of the piece – I served as a cog in the media system, because I came up to the computer (in front of the TV screen), pressed the big red start button, speedwalked away, and came back to shut it off at the end. It was a purposeful decision to be active in the performance (via button-pressing) – it gives me greater control over the performance environment and adds a personable humor to the entire experience. It’s something I will be thinking about more as we have more pressure projects and work more with Isadora – how does the perceived presence (or absence) of a human person in a media system impact the audience’s enjoyment/experience of a piece? I suppose that difference can be demonstrated in the difference between my in-person presentation of this piece and how you experience it in my video recording shown above….


PP1: Breathing the text – Tamryn McDermott

Video of final stage with four scenes. Unfortunately, the sound is missing, had issues recording output stage with sound

For this project, I decided to use some of the digital assets I created (video and audio) for a project I did in the motion lab last spring. I did not know Isadora at the time and so this provided me the opportunity to set up in Isadora from scratch and play with the assets in a new way without relying on someone else to set it up for me.

Initial structure and approach: four scenes, use Text Draw actor, play with integrating video, text, and audio, use pacing in an attempt to affect and engage viewer

Scene 1: Introduce breathing book structure and layer in shape actors with random movement and scale

Scene One. Solarize book video and layers, Include randomized shape actors that change position and scale

In scene one, I had challenges with getting the different shape actors to actually show color variations in the final output even though I had them set up within different user actors. The color remained white no matter what in the final stage display. The layering and actors worked well here although I would have liked to include more randomness in the scene and possibly integrate some of new randomness techniques based on video sensors into the scene.

Scene Two. Two layered videos with randomized video selection of 2 – 15 videos. Four audio tracts starting at different times.

In this scene I used the random actor to select between 14 different videos that would be layered in pairs and change positions, however the random actor favored the number 15 for the video selection field and so most of the time video 15 layered over itself from varying starting positions. Again, with more time, I would have introduced another method of selecting random numbers between 2 – 15. I think it would have been cool to have the audio files trigger this in some way, but I would have to think about this more to figure out the best approach.

In the screenshot below the text draw actors are not working. I had to create workarounds since none of these actors would show up when I exited the scene and returned. There was a bug that prevented it from working on both my laptop and the ACCAD lab computers. Only the video would display on the stage. As a workaround, I generated a .png of the text “stop” and then used that as a shape actor and animated it to correspond with the repeated “stop” audio file. Below are the screenshots from the first and second patches, the second one being the working one.

Scene Three. Non-working text draw actors . . .

Below is the working scene with the substituted image of the word “stop” I wanted to animate.

Finally, in the last scene I wanted to end on a calming note after the stop scene so here is the final scene with again, the text inserted as an image that I animated since the text draw actor did not work for me.

Scene Four. Used picture player with image of text instead of text draw actor.

I learned a lot from this project and hope to be able to get a response from the Isadora team on the text draw actor bug I ran into. I also want to experiment with sensors and introduce more randomness into my work.


BUMP: Willsplosion PP1 by Emily Craver

I wanted to find a pressure project 1 to bump and take a closer look at it to inspire and give me some ideas about how to approach mine as I start contemplating ideas and directions. I was drawn to Emily’s project because she integrated both sound and an element of humor using text into the final experience. I want to use one of the text actor features in mine too. I also found some actors in her patch that I want to experiment with such as the “Explode” actor. In addition, I appreciated her organization within each scene and want to be mindful in my own work to develop an organizational system that works and keeps things clear so I don’t get lost.

Emily’s post left me wanting to see/hear the outcome. This means that when I post mine, I want to share a video of the final outcome much like Tara’s that Katie bumped. What is the best way to set up to do this? How can we export and save the content from a projector?

Willsplosion: PP 1 | Devising EMS (ohio-state.edu)


Pressure Project 1

Opening scene

For this pressure project I was thinking about what kinds of things interest an audience and bring the element of “mystery” into a piece. I started with a sound that I liked and kind of fashioned the mood of everything else to meet that which is what turned it into a oceanic journey. In the process I got very caught up in “what happens next” so in a way I was focusing on narrative and my thinking was very linear. It started with a series of scenes of the ocean from land, I threw the shapes in there just as a mood filter with the colors as well as a way to direct the audience’s eye to something more mobile with the stationary background images.

User actor for the moving circles

Then I just had the idea of going deeper into the ocean with the background and as I started changing the backgrounds I wanted to add a new element of surprise. That’s where I started bringing in the animals, I thought they were fun and connected to the story I was telling about the layers of the ocean. There were a lot of ideas I had for the animals that didn’t pan out. I wanted to find sounds for each of them so you would like hear a whale sound when the whale went by and a dolphin sound when the dolphin went by but I ran out of time.

First scene with animals

I also wanted them to be on their own without the white boxes but I forgot about how alpha channels worked so I didn’t get that part down. The timing went well since I was able to trigger the changes of the background with given animals numbers so I was able to stay pretty true to the story I was telling and match the types of animal to their particular ocean environment.

User actor containing the animal images and their triggers

One thing I really wanted was for the animals to be able to be layered on each other and entering from random sides of the stage and at random times. I think I could have gotten the layering with multiple picture players going at the same time and maybe staggering the pulse generator attached to them but I need to do some more exploring into actors to solve the issue of random entrances.

User actor for the movement of the animal images

I think it was really cool to hear people’s responses to it and the ways that they interpreted my media. In my mind, the song inspired wonder and peace but for some people they said it felt kind of sad. I saw the moving circles as impressions of nostalgia and slow beauty but some people saw them as another character altogether. I imagined it as an experience akin to scuba diving that was more exploratory but other people saw a lot more narrative. While I feel like many of the experiences were within the same vein, it was interesting to hear the different permutations of the story. In many ways I feel it referenced back to our discussions about what experience is and how meaning is communicated.

My experience working on the project forced me to notice how important it is for me to plan first. I didn’t want to plan anything because I am a very hands on person, usually I just start digging in and making and things arise out of my activity and I find it difficult to think without doing. However, in this case that way of working proved detrimental. I got invested in the making process and did end up making a lot but it ended up very linear and I didn’t start thinking about a way to loop it until the last 30 minutes of my time and at that point there were so many interlocking parts that it wasn’t really possible. So I wish that I had set up a framework for myself at the beginning about the structure I wanted to come out with rather than just diving into the content. I also wish that I had taken more advantage of scenes which may have helped me figure out how to loop it better because it would have separated out the different sections. Another thing I want to incorporate more in my process is clearer decision-making so that I don’t end up running out of time and not completing things. One of the reasons I think I didn’t have time to make all the animal effects that I wanted to was because I was also trying to do new things with the scenes and effects with the circles and if I had just chosen one thing to work on I probably could have done it.

Overall, great learning experience with interesting results!