PP3 – Mysterious Riddles

For this pressure project we had to reveal a mystery within 3 minutes with the following caveats:
1. Create an experience for one or more participants
2. In this experience a mystery is revealed
3. You must use Isadora for some aspect of this experience
4. Your human/computer interface may(must?) NOT include a mouse or keyboard.

**Above is an attachment of my ideation**

Ideation

  • Have users move around a space to use an alpha mask to reveal lines that lead to spaces where more movement is needed to maintain a visual / note. [3 Phases]
    • Use colors as the visual indicators of objects
      • White? Orange? Green? (What colors do people generally stray away from?)
        • What materials?
          • Balloons
          • Paper
          • Cubes / Discs
  • Use camera movements to “wipe away” an image to reveal something underneath. Modes of revealing are referenced either literally or figuratively. [3 Phases]
    • Use movement to reveal the visual
      • How the “wiping” initially introduced as the method of revealing?
        • Spinning Shapes (?)
          1. Spinning wiper blade
        • Real World examples (?)
          1. Wiper blade on a car windshield
        • Literal Instructions (?)
          1. Move your arms/body to wipe away the visual
    • The image / text underneath gives them their next interactive “mode” to reveal the next scene.
      Use audio to reveal the scene.
      • Top / Mid / Bottom splits (horizontal)
        • Frequency ranges
        • Tenor freq. – Top Band /  Alto freq. – Mid Band / Bass freq. – Low Band

Process

  • Create the webcam interactivity

To do this, there needs to be a webcam hooked up to Isadora. After the interface is “live”, I used a Difference actor to notice these variations and output them to a virtual stage. On Virt Stage 1: we can see this effect being used. The grey area is the dynamically recorded imagery being noticed as separate pixels on from the webcam. On Virt Stage 2: we can see that I changed the visuals to a threshold–making them stand out as pure white. Through this pipeline, I then used a Calculate Brightness actor to notice the amount of white-pixels (created by movement) on the screen. This number could then be base-lined, and outputted to an Inside Range actor.

You might notice on Stage 1 (not virtual) that the grainy pieces along the edges of the imagery are less apparent–this is due to ‘grabbing’ the frame (Freeze actor), and regulating the change in imagery rather than having it be constantly examined. Putting this through an Effect Mixer actor, I was able to have a threshold of the original image and the live-frames being used. This provided a more smooth measurement of the difference in frames rather than a disruption from stray pixels. Putting this data through a Smoother actor also alleviated arbitrary numbers that would ‘jump’ and disrupt the data stream.

  • Use the webcam interactivity as a base for the elucidation of visuals

After creating the webcam interactivity, I used the Inside Range actor as the basis of measuring how many times ‘movement’ was captured. This was done by having a trigger activate when the amount of white on the screen (from movement) was enough to trigger a reaction. I used this to ‘build’ tension as a meter filled up to reveal text underneath. The triggers were sent to a Counter actor, and then to a shape actor to continuously update the width of the shape. To make sure that the participants kept moving, the meter would go recede back to normal through a Pulse Generator actor. This pulse was subtracting the numbers, rather than counting. On top of this, there was a beeping sound that increased in amplitude and the speed at which it was played if it was continuously triggered. This extra bit of feedback made the audience more aware that what they were doing was having an effect.

  • Use the motion data to influence the experience

As the amount of threshold from the pixels was attained, the experience would jump to another scene to reveal the answer to the riddle. Though I didn’t give the user a choice to try to answer the riddle, I think this would have pushed the experience over the 3-minute mark. It came in 3 phases: Movement, Audio, Movement & Audio.
For the Audio version, I used the microphone of the webcam and the same ‘building’ shape technique as the movement scene.
For the dual combination, I upped the amount of times the Pulse Generator triggered the subtraction from the counter, but made sure that both the sound and movement was being accounted for. This made the experience more difficult to achieve if someone was solely moving, or making noise. Having both required a deeper level of interactivity beyond the standard of just one of them working to complete the task.

For those who are interested (and for my own reference) here’s the list of actors that I used within the patch:

  • Picture Player
  • Video In / Audio In Watcher
  • Freeze
  • Threshold
  • Max Value Hold
  • Calculate Brightness
  • Calculator
  • Effect mixer
  • Background Color
  • Alpha Mask
  • Gaussian Blur
  • Text Draw
  • Text Formatter
  • Dots
  • Jump++
  • Projector
  • Enter Scene Trigger
  • Trigger Delay
  • Enter Scene Value
  • Pulse Generator
  • Counter
  • Inside Range
  • Shapes

Outcome

I think that I would have changed this experience to have more of a ‘choice’ once the user filled up the meter. Though, making them re-do the experience if they guessed wrong might push back the notion to continue in the first place (my subjects might get tired). I could just have a glaring noise if they guessed wrong, and allow them to continue the experience. I also wanted to use the choice through an object or a body to make the decision. Things to think about for next time!

-Taylor


Let’s Play iSpy – PP3

I created an interactive system to play iSpy with the Xbox Kinnect. My idea was to have individuals play iSpy using their hand to move a spotlight and try to discover different objects.

I used the Kinnect to sense the participant’s hand depth and then sent those digits to Isadora. In Isadora, I was able to program the system using actors like syphon receiver, luminance key, and eyes++. A syphon reciever is what communicates digits/info between programs. In order to get the data from the Kinnect into Isadora, I used a syphon reciever sent from a program called Vuo, which read Kinnect data and could send it out to other programs.

I manipulated the data from Vuo (sent via syphon) to better read the depth of only the participant’s hand.

I linked a shape to the hand so it followed the coordinates of the hand movement. Then I put an Alpha mask over the shape to reveal only a spotlight on top of the iSpy gameboard background.

The class found my game really fun and enjoyed the level of interactivity. They wished I included music to fill the awkward silence as the participant heavily searched for given items. I mediated the game by giving them objects to find and helping clue them to find the objects if they grew frustrated.

We also talked a lot about how to lost the ‘ghost hand’ behind the spotlight. I had hooked up a projector the luminescence key which made the ghost hand visible. By deactivating the projector actor, I could lose the white-out effect and better see the image in the spotlight.


How to make a button only fire once

It was much simpler than I thought!

Here is a easy solution:

Video explanation: Single Fire Button Example

Image of patch:


PP2 – Straight Talk

For pressure project 2, we were challenged to use audio to tell a narrative in one minute. My project attempted to tell the story of the AIDS crisis during the 1980s, specifically the relationship that straight anxiety about AIDS (or lack of anxiety in the case of the Reagan administration) related to the death-toll the crisis had on the lgbtq+ community. The main idea was to use entirely straight voices (other than my own) to show the way straight society looked at AIDS during the crisis.

The tone I took was largely critical as I selected news clips that highlighted some of the ridiculous fears that straight people had about the disease (“can my dog catch AIDS from a bone my neighbor handled?”). These sound clips were then edited together and played over a fairly unsettling atmospheric track in order to create a feeling of tension.

The next component consisted of me reading yearly AIDS death tolls in the U.S. during the 1980s and early 1990s. This was done simultaneously with the playing of the audio in a droning, mechanical fashion. Initially, this reading was going to be recorded and edited with the audio clips, but upon listening to my recording (which took over an hour of my 5 hour time constraint), I opted to read it live. I honestly didn’t have a plan as to how I would read it due to how last-minute this decision was, so I largely improvised. As such, the live performance portion could definitely be polished and refined into something more formal than someone sitting behind a computer screen.

The final component was a closing critique of the Reagan administration’s reaction to AIDS. At the end of the performance, I stopped reading the death totals and an audio clip played of reporter Lester Kinsolving asking Press Secretary Larry Speakes what the president was doing about the AIDS crisis. Mr. Speakes responds with a number of jokes which the other reports can be heard laughing at, and the clip ends with the Mr. Kinsolving asking if “the White House looks at this as a great joke?”

Second performance, perhaps not as good as the first

Overall I think the project was successful in eliciting an emotional response from its listeners. There was a moment of emotional silence after the first run-through that I didn’t expect. Perhaps this silence was reverence for those that died or everyone processing all the sound I had just thrown at them, but those few seconds made me proud that I could tell this tragic story and honor those that suffered through it.


PP2 – AKIRA

This pressure project utilized 5-hours to tell a culturally significant, folk, or personal story in under 1-minute — using one of the following:
1. Audio
2. Visuals
3. Audio & Visuals
**Attached above is a Word doc of my idea**

Ideation
Initially for my Pressure Project I decided to retell the story of AKIRA. This is a story that I have always held close to me and has strong cultural significance regarding War, Honor, Politics, and Science &
Engineering.

Process
To start:

  1. Use Visuals from the Film / Scans from the manga
  2. Have some motion graphics used within the recreation
  3. Record audio of most of parts I find significant
  4. Have some overlap of the audio

For the splits within the imagery:

To begin I created 3 different B&W-luma images to section off the content in After Effects. I could have also used masking techniques, but since I already had an example of the split imagery available, I decided that this was an easier way to use my time.

How the visuals were split among the frames using the B&W-luma silhouettes.
How the layering of the images were stacked — All were attached to a ‘null’ layer and scrolled.
The final Layout of the story

Below is some of the example imagery from the manga I decided to go with. I was initially scanning them in from the physical books, but this process was taking too much time to produce results. I went online and found a manga-reader that allowed people to download the pages instead.

Outcome
Attached below is the final video that I rendered out from the process. I think it was an effective use of time in terms of getting all of my content in an organized space–but the story of AKIRA is quite hefty and very difficult to tell in under 1-minute. I think that this is where the project fell short; having a primer about the story might have been important to letting it unfold rather than throwing the audience directly into the action. Also, I think my visuals might have been heavy-handed from the animation, the scrolling effect, and too much to look at / respond to while the video was playing. I did appreciate that the class decided to listen to just the audio one time through without the visuals–it created a different experience for them in the sense that they were able to pick out more characters than having it coupled with the visuals.

-Tay


PP2 Documentation – Harman

For this project I thought it would be best to tell a story that everybody would recognize. It would be easier for the audience to peace together missing information that way. The story I chose was the 3 little pigs.

I thought it would be interesting to tell the story by mashing up different audio clips of various movies. I used getyarn.io to find video clips based on the dialogue I needed to tell the story.

While I think it would have sufficed to stick only with audio; I had some free time and decided that using pictures wouldn’t hurt.

In the end what I created was a silly and somewhat random telling of the 3 little pigs.

Link: https://dems.asc.ohio-state.edu/wp-content/uploads/2019/09/PP2_Harman.zip


pp2 Story telling

https://vimeo.com/362857285

In this pressure project 2, we have 5 hours to work with how do we tell a story with cultural significance.

Thinking about the cultural significance, I decided to tell an ancient Chinese story. I decided to tell the love story between Xuanzong, who is the seventh emperor of Tang dynasty, and Yang Guifei. Their love story has already been recorded a lot through the history and I was really drawn into one movie which also re-investigates the love between them. How much a man can do when he hold the extreme power and what a woman can do by the side of such man.

I found the poetry and a lot of documentation which talk about their love story and the death of Yang online and I summarized and translated by my self in english.

By thinking about tell a story through mass media, I tried to investigate what can be achieved by media editing which would never be done by human voice. So, I decided to record my story sentence by sentence so that I can overlap them, repeat them and manipulate them.

I used Isadora to finish this audio editing. I use the timed trigger to count times so that each sentence can be played at certain timing. This could also be done by a lot of audio programer, but I just want to try with Isadora.

During that presentation, I felt really satisfied by everyone’s feedback and I think they get all the points I want to express. Something about the female cannot hold power in ancient China, some thing about a man can not do everything he want when he hold the extreme power. I felt great that I can express those only through the audio files with my manipulation. And I realize that the sound can really contain, express or even change a lot of informations.


A Cinderella Revealing

For our class’ pressure project 2, I created an audial retelling of the fairy tale Cinderella. I used the program Isadora to create an interactive experience for the audience. I split the screen and assorted buttons/sliders with a prompt to follow them chronologically.

The buttons are chronologically assorted to follow prominent parts of the story, each part represented by a different color grouping. I had anticipated that the audience member would play/pause the buttons/sliders within one correlating color group before moving onto a different grouping.

I wanted to avoid overlapping different groupings of buttons/sliders or for an audience member to randomly click buttons because of a technical issue I had. My issue was that I could not figure out how to trigger an mp3 movie file to replay a sound more than once. Because of this, after the audience member pressed a button, the sound could only play once. Therefore, I worried that if sounds overlapped then the story line would be unrecognizable. Below are a few of my patches for this project (because many of them look identical):

I used the comment actor to color code which movie/sound players correlated to the buttons/sliders.
Most of my actors were simply sound and movie players and projectors. This particular patch in pink connected slider controls to the volume, playing the movie/sound players on loop.
However this patch reveals the troubles I had with only being able to trigger a movie player once. I connected the button to the trigger value ‘trigger’, sending the value 1 to the speed of the movie player thus cueing the sound. However, I learned that to enable the ability to play the sound as many times as you want, I needed to connect a trigger value ‘0’ to the ‘position’ on the movie player. This would trigger the sound to reposition to the beginning of its initialized ‘playstart’.

The audience gave me positive feedback, saying that it was fun to piece together the story line through limited sounds clips from the Disney movie versions. They were interested in what the story would sound like if I had included more audio from more versions of Cinderella. Potentially this would bring in more cultural perspectives thus serving a larger audience’s understanding of this story.


PP2 Documentation

Entering Pressure Project 2, I definitely felt much more confident. I decided for myself that my work would have merit because I was fulfilling the parameters of the project even if it felt as if it were too simple or I hadn’t spent enough time working on it. Sometimes, open-endedness can leave you feeling that you’re not doing enough because you don’t have an extremely clear and concise image of what the final outcome should be. I really worked actively to resist my desire to know if I was “doing it right,” and present something of which I was really proud of, regardless of what expectations I imagined Alex may have had. In the end, watching and engaging with everyone’s projects was really exciting. I loved the way that the diversity and breadth of our work explores questions about how we define culture, individually and societally, with input from each of our different identities, perspectives, and lived experiences.

As for my specific cultural story, I wanted to honor my late Grandma and the spirit of her hats that she left behind. I grew up understanding and admiring hats as a societal marker for Southern Black women. I crafted an original text score that I recorded to accompany some images that reflected aspects of my relationship with the story I am telling. I initially attempted to use Isadora for this project, but as part of my work included visual elements, I realized that I did not know how to make the program projects different images to one stage without layering them one over the other. With that being the case, I turned to Final Cut Pro X to put together the video linked below. (Link expires May 20, 2020)

https://osu.box.com/s/19h57e55oy83e9tn0a1v10y92zzka4n4


The Tortoise and Hare

Requirements:

  • Using sound/music tell a 1-minute story that has culture meaning
  • we have 5 hours for this assignment

Ideation:

Before I started this project, I was thinking about what story has cultural meaning? After a while, I figured out that maybe the bedside story. Not only for myself but all the children, the bedside story accompanied us to grow up. Then, I asked my mother, “what story did you tell me when I was a kid”? She said 龟兔赛跑, which is The Tortoise and Hare.

Process:

I started to search for an English 1-minute audio source of this story. I found a video (link below) was excellent. It also inspired me to make some animation things by Isadora for this story. So, I recorded its sound and searched some pictures of tortoise and hare (Pictures are from Shutterstock, https://www.shutterstock.com/ , and Google image). I used the Photoshop image tool to cut out all the animals, tortoise and hare and then changed their white background to transparent. Then, put them to Isadora with 3D project. I made the raceway by using shape actors connecting to the 3D projector. I also wrote some lines that come from the story and some from myself.

Inspired by (video): https://www.youtube.com/watch?v=-HSdqyHDDHc

Reflection:

This project makes me think more about how powerful the audio and video could have. The sound and animation can exist independently and work well. But when they combine, the audience will have both visual and auditory senses. So, there are multiple perspectives for the audience. By bringing this bedside story into the adult audience (my classmates), I saw the reaction of them. Some of them laughed a lot while watching this story, and some of them felt thoughtful. I thought that the truth reflected in this simple bedside story is the most worth remembering in our lifetime.