PP1 Documantation — Andi

3D model effects
shapes 1
Shapes 2
Music

At the beginning when I was doing my pressure project, I just quickly looked through the “Shadertoy” website, wanted to find some 3D mode that is simple but colorful. And then I found the mode “Phase Ripple” by Tdhooper (https://www.shadertoy.com/view/ttjSR3). It made me felt the heartbeats. As you can see in my screenshot pictures, I added some effects like Dots, Gaussian Blur and two different explodes to this 3D model and use some random actors to control it in some way. After looked it several times, I felt it was a good way to combine the 3D model with 2D shape. So, I tried to add four circle shapes with two effects and changed the colors and scales of the shapes by random actors. In the end, I used keyboard watcher actor to play and stop the music. Through this exploring experience of Isadora, I have become more interested in using random actor. At the beginning of this creation, I always wanted to set up all the changes in a certain time, but because of the time limitation, I eventually chose to use random actor. Surprisingly, it gives me more surprises and unexpected effects than I thought before!


PP1- Tay

For this pressure project we had 4-hours and some “goals” to attempt to achieve:
1. Someone laughs
2. Maintain surprise for more than 10sec
3. Maintain surprise for more than 30sec
4. Picks up a number between ‘1’ and ‘5’ and reacts

Ideation
Initially for my Pressure Project I decided on 3 different scenarios:

  1. Have visuals move for 10sec / transition / 10sec / transition / etc.
    –The experience would eventually repeat itself. The visuals would be a combination of moving lines, moving shapes, then a combination of both.
  2. Have a webcam track movements of an individual.
    –The user would move around to activate the experience. The color of screen would then be tied to how much the user was moving within the space.
    RED = No movement
    ORANGE/YELLOW = Little movement
    GREEN = High amount of movement
  3. Have an interactive game [This is the one I decided upon. Though it strayed from my initial idea.]
    –Have shapes that begin to shrink with a timer in the middle. The user is also able to control a circle and move it around with the mouse.
    –Once the timer runs out have music begin to play.
    –Have a screen that says “Move your body to draw and fill in the space!”
    –If they fill the canvas: screen transitions to say “You’re the best!”
    –If they don’t fill the canvas: screen transitions to say “Move them hips!” // and repeat the experience.

I chose to go with my 3rd idea. Below is a visual representation from my initial write-up of what I wanted the experience to do. (also available in the attached word document)

The way I spent my time for this pressure project was as follows:
Hour 1: Ideation of the different scenarios
Hour 2: Setting up the different scenes
Hour 3: Asking for help on ‘actors’ I didn’t know existed or how to do certain things within Isadora. (Thank you Oded!)
Hour 4: Playing, debugging, watching, fixing.

Process:
For those who are interested (and for my own reference) here’s the list of actors that I used within the patch:

  • Keyboard Watcher
  • Mouse Watcher
  • Live Drawing
  • Picture Player
  • Measure Color
  • Text Draw
  • Text Formatter
  • Jump++
  • Projector
  • Multimix
  • Enter Scene Trigger
  • Enter Scene Value
  • Pulse Generator
  • Wave Generator
  • Counter
  • Inside Range
  • Trigger Value
  • Shapes
  • Envelope Generator (++)
Intro Scene that is activated by pressing ‘q’
Countdown scene that tells the user to “Use their mouse for the experience.”
Countdown scene that tells the user to “Use their mouse for the experience.” pt.2
Scene that tells the user in a sense to ‘get ready’ to draw
Draw Scene that uses mouse movement and ‘draws’ over the screen. Scene will transition to a ‘try again’ screen or a ‘success’ screen if the user fills the scene with enough of the blue color. There is also a number overlaid on the top of the drawing that is counting down.
“Try again” screen that the use is sent to if they do not fill the area.
End scene with a happy photo of balloons and “Holy sh*t you friggin’ did it!” text.

Feedback: (sorry I haven’t learned everyone’s names!)
–Izzy patch could use more of a choice for what color is used to draw on the screen.
–The clear instructions to push certain keys and what was going to be used for the experience was a good touch.
–The sense of urgency was nice.
–Fix the small bug where if you restart the experience it jumps to the end without letting the user draw.
–Change the color countdown on the draw screen to something more noticeable (white?)

Response:
-I think this was a wonderful experience. I haven’t ever considered the idea of a ‘pressure project’ before. But after working through, I am excited for the next one! My approach was pretty straightforward in terms of design process: Ideate, Create, Test, Fix, Test, etc.
-I think next time I will have more people try it before I get the chance to present again as I only had one other person attempt the experience. But, this showcase actually helped me find the bug in my system as well! I couldn’t find the time (or the solution) to why it was happening, but it shows the power of ‘performing’ your piece before the final show to find any errors.
-I’m grateful to have seen everyone else’s project too, and I also appreciated being able to look at the ‘guts’ of their Izzy patches. I learned a few new things in terms of using ‘User Actors’ in an effective way–as I didn’t use any in the first place. It was unfortunate that I couldn’t connect up a “Listener” actor correctly in the end, but the only state change would have changed the ending photo. Regardless I enjoyed working on this, the experience, and the feedback from my peers.

-Tay


PP1

The idea of a “pressure” project had been causing me concern since the beginning of this course. I was very pleasantly surprised at how effective and useful the constraints of the “pressure” were in completing this assignment. I kept track of my time spent working on the project, setting a timer for every block of time I worked, and used all but 30 minutes. I felt that I had achieved all of the objectives of the project that I understood how to complete, and was thus, done. However, with knowledge of what some of my classmates were making, I was concerned that my I-have-no-idea-how-to-work-this-thing attempt wouldn’t be of much interest or use to the class. It was surprising to me that I had created something that everyone was intrigued by and had included enough layers to obscure the aspect controlled by the mouse watcher for so long for many of my classmates. This presentation was the first time that I felt that even my limited skills could have an interesting outcome, and it made the course objectives seem much more accessible. It was a very affirming experience. I also learned a lot from seeing what others had done; it exposed me to more of the capability of Isadora for a variety of aims and goals. Overall, I am excited to continue learning and to discover more of how I can use digital media to further my own research interests while engaging with audiences in new ways.

Overview of my patch. It includes several user actors which control the various aspects of the stage.
The inside of one of my user actors. I learned a lot in bulding these. Here you can see one of my user input actors which allows me to control an aspect of this user actor from the outside.

Bump

Could we discuss OSC and try it possibly in class one day?

Fake It Til You Make It

This project caught my eye because the student made the best of a less-than-ideal situation and conveyed their intentions by faking it so that their intention was clearly communicated even though the software was actually fake.

Olsen_ProjectBump

I chose this project because I find the association of the machine deciding what category the user ‘belongs’ to is a quaint and somewhat endearing in terms of human-to-machine interactivity. The use of movement and sound is also a nice touch–having a user that stands still for too long that categorizes them as a muffin, stomping your feet on the ground, waving your arms, that then dictated how they interacted with the experience at the end. (BirdHorseMuffin, HorseHorseHorse, HorseMuffinBird, MuffinBirdMuffin, etc.)

Post Bump

I am bumping up Robin Edigar-Seto’s post about his final project. Robin is my classmate, and not only do I love him dearly, but I was intrigued by his making/editing process and how he arrived at his final product. His method of connecting with memory and storytelling is compelling.


previous project reflection

PP3
After looking through several previous projects,  Joseph Chambers’s pp3 project really catches my attention. I am enjoying the feeling of exploring the mysterious world with certain storyline in this project. Even though I didn’t really play this mystery game, through the video I still have an immersive experience. It is really good experience with both the storyline and 360 photo environment.

Reflection on the Magic Window

https://dems.asc.ohio-state.edu/?p=1735(opens in a new tab)

I’m bumping this project because I’m fascinated by the technical feat she has achieved. The way the buttermilk-coated window produces a dreamlike quality while with the projected image is an amazing sight to see.


Previous Project Bump

I chose Claire Melbourne’s Horse Bird Muffin Cycles to draw attention to. This use of Isadora to allow an audience member to interact, move and even dance while still maintaining some level of agency and creativity presents an environment in which the audience IS the dance while somehow not being too vulnerable. I’m always interested in that space between putting an audience member on the spot and allowing for interaction and creativity to be at the forefront.