PP 2 “Planet A”
Posted: September 23, 2015 Filed under: Connor Wescoat, Pressure Project 2 Leave a comment »Intro:
While the initial influence for this project was to be loosely based around a “Mondrian” piece of art, my musical influences got in the way of that and I chose to try something with a slightly different dynamic. I am a pretty big fan of metal and core music and one band in particular that I cannot seem to get enough of recently is “The Devil Wears Prada” who are a “metalcore” band from good ole Dayton, OH. This band on their recent recordings and stage shows have chosen to use this kind of provoking, slightly sadistic, triangle shape shown below.
- Level 1: Check, I was able to fire the whole scene with one trigger
- Level 2: Check, the scene fades from one simple image to another, more complex piece with different movements and animations
- Level 3: Check, my second scene takes a couple loops to figure out what is happening but is simple enough to predict the repeating action
- Bonus 1: Blank, The scenes follow a repeated pattern with no variability after the first loop
- Bonus 2: Maybe?, While the scene is simple, I believe that the pattern and interplay between the shape, background animation and movement creates a hypnotic feel within the piece.
Reading Responses Week 4
Posted: September 21, 2015 Filed under: Reading Responses, Sarah Lawler Leave a comment »The Work of Art in the Age of Digital Reproduction (An Evolving Thesis: 1991-1995)
The part that stuck out to me the most in this reading is what Davis said at the very end. “Separated from each other by space and time, people find themselves able to say what often cannot be said face to face.” The way people treat the internet these days is a form of self-expression. It’s easier to show your true colors when you have the ability to block anyone who has anything negative to say about it. Being able to express a loss through some form, even if it’s the internet, is freeing. I actually just had an experience like this for myself when my grandmother passed away. Not only was it nice for me to say what I needed to say, but to see the amount of positive feedback is heartening.
An Arts, Sciences, and Engineering Education and Research Initiative for Experiential Media
I’m a fan of designing things with purpose and not trying to create something that could possibly relate. This research is specifically geared towards research problems. This seems like a great approach to help people in need, but not in a boring way. I would assume feedback from whoever is in need would be much stronger, thus a more complex evolution of the system.
The RSVP Cycles
This reading is a little all over the place for me. I don’t think I quite grasp the RSVP cycles. Mainly because I don’t understand the purpose of “S” and “V.” The line “one of the gravest dangers that we experience is the danger of becoming goal oriented” is somewhat agreeable. Designing without a purpose seems wasteful if you’re designing for others. If one is designing for themselves, and themselves alone, then I can see how that can be applicable.
Isadora Workshop Example
Posted: September 18, 2015 Filed under: Isadora Leave a comment »https://www.dropbox.com/s/hagnavycqlx5skx/LDI%20Institute%202014%20.izz?dl=0
“People will care.”
Posted: September 17, 2015 Filed under: Uncategorized 1 Comment »The Flag and the Robots.
What do you think?
Everything is a Remix
Posted: September 16, 2015 Filed under: Extras Leave a comment »A brilliant update to a classic video that deals with the issues of creativity.
http://digg.com/video/everything-is-a-remix-remastered
Also: Check this breaking news in the world of Fair Use:
http://motherboard.vice.com/read/fair-use-vs-algorithms-what-the-dancing-baby-did-to-copyright
Pressure Project 2 is now posted.
Posted: September 16, 2015 Filed under: Announcements 1 Comment »Please check the assignments page for the text description of PP2.
http://recluse.accad.ohio-state.edu/ems/?page_id=222
“Cheryl is a D*ck”
Posted: September 16, 2015 Filed under: Extras Leave a comment »
I found this interesting take on how to represent a similar situation as the one we approached in PP1.
I wonder how one might develop a system (intervention) to fix the problem identified here:
Here is the full post with the description of the problem:
PS (This post has a case of the potty mouth.)
Dialog with Machines by Peter Krieg
Posted: September 16, 2015 Filed under: Jonathan Welch Leave a comment »Machine’s and Ideas
Modern computers can’t integrate arguments from different sources into new conclusions. They are unable to create comparatives, metaphors, or analogies, because they are essentially Turing machines (a hypothetical device that manipulates symbols on a strip of tape according to a set of rules, i.e. linear logic). The storage requirement for associative memory in a hierarchical structure increases exponentially as details add up. Data contained in capsulated in hierarchical structures, like the internet, has no comparative capabilities.
Biological Systems are Knowledge Based Polylogical Learning Systems
Hierarchical deductive inference system, like a computer, has only one way to look at things, but learning systems integrate patterns from external and internal events, and compare experiences to create new knowledge. It then uses the knowledge generated to transcend logical domain and apply the map to a new system. Biological systems create an abstract conceptual map of a solution and apply it no a new context. For example, a toddler taking the experiences objects falling combined with experience with the application of force to an object to come to the conclusion that when he or she pushes their plate off the table; it will fall onto the floor creating a mess.
Humans simulate “autopoipsis” (self organization a learning system develops through survival) in conversation. We abstract structural similarities between language and the adaptive behavior of survival. Data storage in cognitive systems can be thought of as generative, in the way we create conceptual symbols, rather than transcribe every event. For example, I might be read a long article, but I will probably only remember general idea as a sequence symbolic representations of the data I find relevant… (i.g. If I wasn’t taking notes, I would probably only remember this as a long article about how people are complex, and machines are dumb.)
Deep Blue Cheated, Virtual Reality Adapts, after that Everything gets Fuzzy
When you ask a person to factor 21, we don’t have to try every number until we get it right. A computer’s approach to problem solving is to test every possible solution, and though they can do this with increasing speed, it is an inefficient approach. While current computer technology does not think like we do, there are some similarities to our symbolic memory and the way some virtual reality systems are generating dynamic maps and dialogue. New “Pile Systems,” store data as input/output patterns.
On the last two pages Kreig describes Fuzzy Logic (which I cannot differentiate from a Pile System) and predicts the rise of the machines…
What’s Bugging Me About All That
He says “high end computers can handle 14 dimensions” (p.24), which seems to conflict with his premise of the mono-logical nature of computers?
At the top of page 24 Kreig says “knowledge system must be able to analyze data and create new data from it,” but isn’t that what a computer does, compare data with a function that generates an output? It does not create a new idea, just applies an existing formula to a pre-categorized set of variables, but doesn’t it generate new data?
How does quantum computing factor in? As I understand it, the “Q-Bits” these machines are based on use quantum “paradoxes” to be 1 and a 0 at once, rather than testing every solution as in a linear logic system. Isn’t this is essentially a Polylogical system?
He lost me on “Pile Systems” and “Fuzzy Logic.”
Doug Mann’s introduction to Jean Baudrillard
Posted: September 16, 2015 Filed under: Jonathan Welch Leave a comment »Doug Mann’s introduction to Jean Baudrillard relays a man with a philosophy on contemporary American society’s construction of a cultural reality with subjective tangibles and a history made malleable with philosophical semantics and media representation.
Baudrillard expanded on a Marxist categorization of objects as use vs. exchange, citing objects that have practical and prestigious value, and envisions a utopian future were gifts cease to be consumer objects and are exchanged for love (I wonder what he would have thought of Facebook, a consumer culture of virtual gifts).
The philosophy of simulacra, phases of imagery, and science fiction, was strangely analogous to neoromantic historian view of history and myth. Mircea Eliade’s (a historian concerned with myth and culture) philosophy of modern vs. “primitive” man’s connection to time and events is an odd parallel and inversion of Baudrillard’s writings on cultural shifts in the perception of reality. Both make extraordinary statements, and use a philosophical semantics to argue the validity through perceptually dependent “truths.” Eliade makes statements about archaic man’s freedom from the progression of time in a way that implies magical abilities to travel through time, and Baudrillard predicted that America would never enter the Gulf War, but they explain their claims, they describe a culturally constructed paradigm in which “actual” historical events are irrelevant. Conversely, Eliade believed modern man’s attachment to a “non-reversible” chronological history shackles us to an unchangeable reality that archaic man transcended through myth, contrasted with cultural progression to Baudrillard’s third order of simulacra, where we have created a disconnected virtual reality.
His views on seduction blatantly enforce an ignorant archaic stereotypical gender roles, and are not worthy of mention.
Pressure Project 1
Posted: September 16, 2015 Filed under: Jonathan Welch, Uncategorized Leave a comment »The location and time that I chose to schedule my Pressure Project, were less than optimal (the RPAC on Monday 09/07, the day on the labor day footmab game). There was little traffic and no congestion.
RPAC Atrium
Most of the congestion was in front of the one active turnstile, but they relieved it by opening the other.
The congestion near the tensabarriers in front of the food booth at the top was mainly from people looking at the menu, the food booth at the bottom had no barriers and less congestion.
The vast majority of the traffic came through the doors that did not have handicap access, and no one used the button to activate the doors.
A sadistic, and therefore interesting, social experiment would be to use the turnstiles for outgoing gym traffic instead of incoming, and change the incoming gym traffic to the left side and outgoing to the right.
I suspect this would create a great deal of frustration for both the patrons and the student employees, with outgoing traffic blocking the entrance/exit to argue with the attendant, people trying to come in the turnstiles on the right (as is typical for road traffic), and people trying to exit through the gates.