Bumping up Scrying- Cycle 3 post
Posted: August 28, 2024 Filed under: Uncategorized Leave a comment »Came for the Bowie Vibes, Stayed for the Lauper
Posted: August 27, 2024 Filed under: Uncategorized Leave a comment »Duque bumping old discussion
Posted: August 26, 2024 Filed under: Uncategorized Leave a comment »https://dems.asc.ohio-state.edu/wp-admin/post.php?post=3321&action=edit
https://dems.asc.ohio-state.edu/?m=201911
Posted: August 22, 2024 Filed under: Uncategorized Leave a comment »Cycle 3 | 400m Dash | MakeyMakey
Posted: May 6, 2024 Filed under: Uncategorized Leave a comment »To continue with the cycles, for cycle 3, I chose to incorporate a MakeyMakey and foil to create a running surface for participants, replacing the laptop’s arrow keys. I expected the setup to be relatively straightforward. In previous cycles, I had trouble with automatic image playback, so I decided to make short videos on Adobe Express (which is free). Using this platform, I created the starting video, the audio cue video, and the 400m dash video with the audio cues.
After finalizing my videos and audio cues to my satisfaction, I encountered difficulties getting the MakeyMakey foil to function properly. Through various tests, troubleshooting, and help from Alex, I discovered that participants needed to hold the “Earth” cord while stepping on the foil. Additionally, they either needed sweaty socks or bare feet to activate the MakeyMakey controls. I copied the 400m dash race onto two separate screens and arranged two running areas for my participants. For the two screens and separate runs to work I had to devise a race logic with user actors.


During the presentation, I encountered technical difficulties again. It became apparent that because the participants had possibly sweaty feet, the foil was sticking to them, keeping the MakeyMakey control stay activated. Which caused issues with the race. We quickly realized that I needed to tape down the foil for the race to function properly.



If I were to work on another cycle, I would prioritize ensuring that the running setup functions smoothly and reliably, with both participants able to hear audio from their devices. Additionally, I would expand the project by incorporating race times, a running clock, and possibly personalized race plans tailored to participants’ goal race times or their best race times.
Cycle 2 | 100m Dash
Posted: May 5, 2024 Filed under: Uncategorized Leave a comment »I found myself lacking motivation for my cycle 2 idea, feeling that sticking with my cycle 1 concept was becoming forced. After a discussion with Alex about my thesis interest, we explored some ideas I had been considering. We thought it might be engaging to develop a running simulation where participants experience a first-person sprint, aided by audio cues for speed adjustments. For cycle 2, we decided participants could use their middle and pointer fingers along with the arrow keys to simulate the run, with each button press incrementally advancing the video.
During the presentation, I encountered some technical issues. I realized I needed a better method for sound implementation since I was relying on GarageBand on my phone, which was not effective because the first-person POV 100m dash video to progressed too rapidly. This led to my first feedback suggestion. It was proposed that instead of a 100m dash, a longer race would better showcase the audio cues, allowing participants more time to hear them. Overall, I was pleased with the feedback. Hearing my classmates’ responses to the experience, I decided that for cycle 3, I would incorporate a MakeyMakey and foil to create a running surface for participants, replacing the laptop’s arrow keys.





