Pressure Project 1- The Aura of Circles
Posted: January 29, 2024 Filed under: Uncategorized Leave a comment »For this pressure project we were assigned to devise something that can hold your attention for as long as possible. For the first two hours of working on this project I was simply clicking through all of the options of what Isadora offered. I wanted to start simple and play with circles. As I continued to discover more things in Isadora I had an idea to create multiple circles with a trailing color of that shape as they move.
I was inspired by auras and the idea behind someone or something holding a distinctive atmosphere or quality. I grappled with what all can Isadora do and specifically how do I create a colorful trail. Thankfully I found motion blur and that’s what ignited my idea. I started to click through shapes and motion blur (specifically messing with color) and somehow created a colorful trail. Unfortunately I have no idea how I did that. I created 6 scenes and in each scene I used a “User Actor(s)” except for the last scene. I also had a 7 second transition between each scene.
SCENE 1 (4 user actors, different colors moving is a diagonal)


SCENE 2 & 3 (2 user actors, different colors and scale moving diagonally on the screen)


SCENE 4 I wanted the circles to start moving all over the screen and I discovered Mouse Watcher! Mouse Watcher allowed me to move the designated circles around wherever i dragged my mouse on the screen. I’m now curious about how I can get each circle to move in its own pattern without me dragging my mouse.


SCENE 5 I became intrigued about what happens when al of the color circles come together. What would it look like? What color trail would it leave?


SCENE 6


By the 5 hour mark this is what I settled on. I wasn’t able to incorporate a “trigger” or “jump++” actors, however I’m proud of what I was able to accomplish. I’m interested in how the circles or pathways of circles could be affected by audio or some kind of sound. I also see this idea going beyond shapes and possibly looking at body movement and having the aura of that body trail/ track the movements/ dancing.
Class Feedback:
My project reminded my classmates of:
- a lens flare
- movie intro logo
- rainy car crash scene in a movie
- someone shining a light in your face as you’re waking up
- moving particles
- the trail of the color gives the black background texture
pressure project 1 – murmuration
Posted: January 28, 2024 Filed under: Pressure Project I Leave a comment »idea/sparks/resources
This project is inspired by the idea of “murmuration”. It just happened that during the past week, the idea “murmuration” kept surfacing: i didn’t know this term referring to the “flocking of starling” until last week, when i was having a conversation with a teacher about the piece that i was working on last semester about “murmuring”; then i come across this term again while reading Emergent Strategy, which describes complex system. Since it is so present, i was like, maybe i am going to take it as the inspiration for this pressure project. I gathered some murmuration image from the internet, they are mesmerizing!




Meanwhile, i also remind myself to take them as inspiration without the ambition to representing/mimicking the visual so as to give more space for free play 🙂
processes
I start with trying to figure out the function of different actors, how to transition from scene to scene, and how to generate a loop. As i begin to have a better idea of the functions of the actors, i set some small intentions: i want some shapes that are tiny, not identical, and there are a lot of them, they are moving relationally/collectively, but also have some individual subtle differences in each of them.
after i got a thing that seems working, i began to duplicate the instances and add variation among them to make it appears a bit more randomized and complicated but still have recognizable patterns.
after i got a simple system loop that is working, i began to refine the aesthetics to make it more satisfying: i would like some (what i would call as) “murmuring kinesthetic quality” (i was recalling the physical quality i engaged with in that murmuring dance piece), which is essentially maybe a stuttering-morphing-nudging quality? i did this by connecting a wave generator (random wave) to the hori/vert mode of the slit scan so that it keeps shifting between horizon/vertical modes; in one of the scene, i also adds in the freeze actor. To make the processes more interesting for the viewer, i decided to explore some interaction, i used the mouse watcher (affecting the position of the flocking particles), and the webcam (linked to the difference actor and cal brightness actor, and eventually linked to the freeze actor to trigger to “grab”).
after refining the aesthetics, i repeat the process of duplicating the re-fined instances again, to re-create the system loop. i repeat this process a couple of times as i added in other details (eg: the swirling actor, layering the background pictures etc.)
performance




reflection
I enjoyed everyone’s sharing in class, and that each person’s very different works reflect our own personal history and reveal something about ourselves. I am also reflecting on Alex’s comment of me being part of the performance while interacting with the screen. This also makes me think about it is interesting in itself how different people would react to a webcam interaction differently in their body language. As we go on, I would like to keep being aware of how to design interaction in a way that leaves space for partcipants to have some “mysterious” uncovering of the interaction while not confusing.
Regarding the 5 hours time experience, as i shared in class, if i were to do it again, i would like to intentionally set more pauses in-between so as to refresh my attention, instead of falling into the mechanical task-achieving state (this time i went for 3.5 h + 0.5 h + 1 h, the 3.5h part feels a lot and that my attentiveness/excitement is fading away after 2hish). Also, I think the time limits is a great resource to allow me to gauge what i could possibly do in certain amounts of time.
Orlando’s Bumped Article
Posted: January 23, 2024 Filed under: Uncategorized Leave a comment »https://dems.asc.ohio-state.edu/?m=202212
Bump Post Sp 2024
Posted: January 23, 2024 Filed under: Uncategorized | Tags: bump Leave a comment »Bump: How to Make an Imaginary Friend
Posted: January 23, 2024 Filed under: Uncategorized Leave a comment »Edit Post “How To Make An Imaginary Friend” ‹ Devising EMS — WordPress (ohio-state.edu)
Bump: Pressure Project #2: Dancing Depths
Posted: January 23, 2024 Filed under: Uncategorized Leave a comment »I find this project to be technically stimulating and conveys an interesting message about humans. Familiar in anatomy, but there is almost a chameleon like skin tapering around giving an alien / post-human effect. It seems that Axel used a kinect device which I know uses infrared technology to track movement. In this way, the computer vision filters out the projected light spectrum which is interesting. As opposed to the way we see the these ethereal neon figures, the computer just sees boundaries. Meaning the camera’s are unaffected by these artificial skins or personas mapped onto humans. It makes sense that this IR tech was chosen because I imagine it to be more accurate in low light conditions and less computationally expensive than visible light computer vision algorithms.
However, I still think it interesting to experiment with this project using a camera or a mix of IR and visible light processing. This allows for the interactive system to experience humans in both their anatomy and artificial skin. From a psychological level, this tradeoff in accuracy speaks to confusion between what we are and what we want to be. I think a bit of messiness in the tracking human motion and projecting onto account for the unclean boundaries between the two. The camera will have to contend with analyzing both the accentuated projected light and its faint shadow of physical form.
BUMP: Pressure Project 1- Congestion- Min Liu
Posted: January 22, 2024 Filed under: Uncategorized Leave a comment »Bump: Tamryn McDermott’s “PP1: Breathing the text”
Posted: January 22, 2024 Filed under: Uncategorized Leave a comment »This is pressure project 1 from Tamryn McDermott, it sparks two thoughts in me:
– how to integrate kinesthetic sensation with audio-visual (in her case, the breath); i think in her project, this works well with manipulating the pace of the book’s contracting motion in accordance with the breathing rhythm. Also, i am especially interested in integrating haptic interaction.
– in the last paragraph, she mentioned the desire to introduce “more randomness”, which makes me ponder about the relationship between randomness, complexity, and the range/scale of control.